Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Disabling Invincibilty
Disabling Invincibilty
Aug 17 2008, 11:42 pm
By: ClansAreForGays  

Aug 17 2008, 11:42 pm ClansAreForGays Post #1



Ok, So a bunch of people I know that play mtg maps are starting to make their own... but hate sen for some unknown reason. I'm able to help them with 99% of their problems, but the 1 thing that I keep hearing is that when they disable a units invinciblity, there is always a 2 MINUTE lag. They don't use hyper tiggers, but come on, 2 minutes? I keep telling them it has to be wait blocks, but they said the trigger doesn't have any waits. I never really bothered to disable invinc in any of my maps, so I was just wondering if maybe this kind of lag might be normal for this trigger?




Aug 17 2008, 11:56 pm Fwop_ Post #2



I just tried to disable invincibility and it worked fine. Maybe and try and get a map and look at their triggers?



None.

Aug 18 2008, 1:03 am Falkoner Post #3



I have no idea how they could screw that one up, you disable invincibility, and it's immediate, and causes no real lag..



None.

Aug 18 2008, 1:08 am Conspiracy Post #4



They are just failures, or don't have a clue what a wait block is.

Get their map, and point it out to them :P



None.

Aug 18 2008, 2:04 am ClansAreForGays Post #5



Thought so, I just wanted to make sure it wasn't some obscure sc bug I didn't know about.




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[2026-8-06. : 2:41 am]
Oh_Man -- i used to play TF2 competitive in that clan, and also was PR manager (ie: i wrote all the website posts)
[2026-8-06. : 2:41 am]
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classic
[2026-8-05. : 2:56 pm]
Oh_Man -- long story short - patience is a virtue!
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