Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Spider Mine Trigger Creation
Spider Mine Trigger Creation
Aug 17 2008, 10:03 am
By: Oh_Man  

Aug 17 2008, 10:03 am Oh_Man Post #1

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Hey guys I am trying to create a spider mine (using triggers) that is burrowed right off the bat.

Any ideas how I would achieve this?




Aug 17 2008, 10:08 am KyleIs1337 Post #2



Create unit with properties.

Edit: Or just create it ahead of time in a remote location wait until it borrows then move it to where you need it.



None.

Aug 17 2008, 10:40 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

It doesn't matter how you create them. They will start out unburrowed and then burrow immediately. They might stay unburrowed for neutral players. Not sure though.

And yes, as kylels said, you need to create them ahead of time to get rid of the animation.




Aug 17 2008, 1:37 pm Brontobyte Post #4



Go and place a bunch of them in a corner of the map, or some arbitrary place that will not conflict with regular game play and have them owned by Player 9. When you want to move them, center a location over top of them, give one of them to a different player, then move that one owned by the different player to the location of your desire.

Post has been edited 1 time(s), last time on Aug 17 2008, 1:57 pm by Brontobyte. Reason: Blah blah blah blah blah



None.

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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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