Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Need Qualified Terrainer.
Need Qualified Terrainer.
Aug 13 2008, 3:33 am
By: substantialdisorder  

Aug 13 2008, 3:33 am substantialdisorder Post #1



So here's the deal; I've always wanted to make a realistic, more exciting and more "intense" version of Volcano Run. But, I want this to be perfect (or nearly so) and I need someone who can easily make a volcano-like map with the Ashworld terrain. If you can and are willing to help, please post a reply.



None.

Aug 13 2008, 5:23 am Falkoner Post #2



Volcano run is pure Isometric, it's not too difficult to do it yourself.



None.

Aug 13 2008, 4:14 pm BiOAtK Post #3



I can fool around with it.



None.

Aug 13 2008, 5:27 pm Vrael Post #4



Are there even any extended terrains for ashworld? It doesn't seem worth trying, everything good is in jungle. (almost)
That said I agree with falkoner, isometric is pretty easy to work with.



None.

Aug 13 2008, 10:35 pm Falkoner Post #5



Yeah, ashworld is actually quite easy to do extended terrain in, as everything is so dark it all blends fine. Of course, it's not as impressive for that same reason.



None.

Aug 14 2008, 7:01 am substantialdisorder Post #6



@Anonymous: Ok.

@Vrael: Ashworld with volcano run would be more realistic than jungle terrain, and would give more of a Volcano feeling than the jungle stuff.

@Falkoner: I tried the terrain tutorial on your website, but I messed up horribly.

@Anyone who's interested in helping me: (: Here's the map if you want to mess around with it. The civs are where I would like the cliffs (if someone does fix it) and the kerrigans would be the ramps. And I should add some lava/shale/rock but I didn't have the time to. Please excuse my laziness.

Okay, I added.

Attachments:
Volcano Run Xtreme.scm
Hits: 2 Size: 181.93kb

Post has been edited 2 time(s), last time on Aug 14 2008, 7:35 am by substantialdisorder.



None.

Aug 14 2008, 7:09 am KyleIs1337 Post #7



The map isn't attached...



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: Symmetry