Staredit Network > Forums > Clan CheF > Topic: Warhammer 40,000 III
Warhammer 40,000 III
Aug 11 2008, 4:14 am
By: Filleinconnue  

Aug 11 2008, 4:14 am Filleinconnue Post #1



^^ been working on Warhammer 40,000 III for like 4 days now
- I need Testers as well as Feedback
:-:.) Anyone Interested?
:-:.) Also, Any wants / desires about the map and what it contains - Just Ask or Tell Me.
- Those that help will have Names in Briefing as well as Intro.



None.

Aug 11 2008, 4:21 am Echo Post #2



Help out guys. Even if you hate it, which you shouldn't.



None.

Aug 11 2008, 6:07 am LegacyWeapon Post #3



I'll test it whenever I'm in the ch.



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Aug 11 2008, 6:38 pm EviL13 Post #4



I'll test it too, but I also want to know some informations about this map :P



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Aug 13 2008, 12:47 am Vi3t-X Post #5



I'm already a tester. So I guess I'm already here...



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Aug 13 2008, 3:48 am Filleinconnue Post #6



Thanks to all who tested. - Adding to Credits:

Vi3t-X, Legacy(U), SilentEcho, Wolf[40k], Delta520, and Evil

Map is Done. Working on Warhammer 40,000 IV Now.



None.

Aug 13 2008, 4:05 am LegacyWeapon Post #7



Lol thanks :D



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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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