Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Another decision with complications...
Another decision with complications...
Aug 10 2008, 7:13 am
By: blac_k_night  

Aug 10 2008, 7:13 am blac_k_night Post #1



In an rpg, would you rather see all the cities in the fog of war(ex: set vision on, then set off) and leave the wilderness to explore, or leave all of it to explore?



None.

Aug 10 2008, 7:19 am FatalException Post #2



Explore all of it, unless the character has a map or something with wilderness uncharted.




Aug 10 2008, 7:20 am blac_k_night Post #3



so leave it all to be explored?




Aug 10 2008, 7:25 am FatalException Post #4



Indeed.




Aug 10 2008, 7:26 am blac_k_night Post #5



k ty




Aug 10 2008, 11:35 pm Falkoner Post #6



What I like to do, is use the fog of war layer, and do a pattern in the fog of war, that makes it even darker than it would be, but still slightly visible, it let's the player kinda see where things are, but also makes it more of a discovery when you actually get there.



None.

Aug 11 2008, 12:33 am Morphling Post #7



Here is the tutorial.



None.

Aug 11 2008, 3:29 am Vi3t-X Post #8



Everything stays black. This allows you to:

Implement a Map System.
Place Anti-Hacks.
Implement an Exploration System.
Add more "adventure" sequences.
And some more advanced stuff.



None.

Aug 12 2008, 5:15 am ClansAreForGays Post #9



If its a 256x256 map, it's better to be black. I remember using black sheep wall in single player rpg's, which would end up getting me more lost because I didn't know where I had not gone yet.




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