Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Anti Mineral Hack
Anti Mineral Hack
Aug 2 2008, 3:19 am
By: Sora  

Aug 2 2008, 3:19 am Sora Post #1



I just wanted to know the MOST SIMPLEST way is to make a Anti Mineral Hack.
I played Race Defense, and i saw someone trying to use the mineral hack, they had a egg that would never hatch, and cannons would pop out of the ground and start shooting it.

So please, the most simplest way possible.
And also, if someone can link me to a tutorial for making your own AI Scripts. That would be great thanks!



None.

Aug 2 2008, 9:40 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Making own AI scripts is modding. I suggest you read the wiki first and when you don't find the answer place your question in the modding forum instead of UMS Assistance.

The simplest way to detect the hack is to detect increase of multiples of 637 minerals (not sure if this is the correct value though).
You do that by storing the current minerals in a Death Counter dc1 and the minerals of the next trigger loop in dc2. Then you subtract dc1 from dc2 via Binary Countoff. If dc2 is 637 (or multiples of it) you got it detected.
Remember this is the EASIEST way to do it. Depending on your map you can implement various failsafes and fixes to make it more reliable.

Btw. I have no clue what this never hatching egg (which is not canellable) and those tank have to do with mins hack.
Z mins hack is activated by cancelling an egg that just builds a unit.




Aug 2 2008, 9:50 am y10k Post #3



This is a map, that can detect the Zerg mineral hack usage.
Just save the triggers and load it into your map.

Attachments:
(4)Lost Temple.scm
Hits: 6 Size: 87.21kb



None.

Aug 2 2008, 4:40 pm Falkoner Post #4



It's 514 minerals to be exact, I believe the hack runs a command on the larvae not normally possible through the UI, kinda like the Zerg Drone Float, you could probably easily do it using Artmoney and just inputting some commands. Anyways, what you have to do is use Binary Count-Offs to quickly transfer all the minerals a player owns into a death count, and then give them all back, so you record what they had, then detect the minerals they have the next loop, then subract one value from the other and check for an addition of a multiple of 514, if there is one, they are most likely hacking, to make it so you don't have to go too high, you can also detect an increase of a high number (like 3000) after doing a few multiples of 514, since it is unlikely that they will gain that much in a single trigger loop.



None.

Aug 2 2008, 4:56 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Thanks for correcting the mineral value.
But did I explain something wrong or why did you repeat what I wrote?




Aug 2 2008, 5:09 pm Falkoner Post #6



Oh wow, sorry, I guess I just went off into a tangent, didn't notice you had posted the Binary Count-offs :P



None.

Aug 2 2008, 5:32 pm Brontobyte Post #7



Or this.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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