Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Text color error
Text color error
Sep 13 2007, 4:19 am
By: starcraft  

Sep 13 2007, 4:19 am starcraft Post #1



ok ive been tryin to make my bounds text colors but its seems to not be working on scm draft like i use <06> for red i think and it comes up whiteish bue or white im not useing the string idea but if someone could please give me a list of syombols or the numbers thanks

oh and how to overlapp ITS NOT WORKING



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Sep 13 2007, 4:45 am Falkoner Post #2



If the color <06> shows red on the right side, then it should be red in-game.



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Sep 13 2007, 10:38 pm MrrLL Post #3



If you mean from the game lobby, no, you can't overlap or color the forces and you can only overlap the map name.



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Sep 13 2007, 10:44 pm Falkoner Post #4



Well, he can't be talking about that, since he said it comes out a different color.

Can you post the string? Also, there was a topic recently that told about overlaps, it had a few sources on how to do them posted there as well, here's the post: http://www.staredit.net/?topic=183.



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Sep 13 2007, 10:47 pm JamaL Post #5



As for the color, <06> should work fine as a red. You would type "<06>Name" in the unit's name.

As for overlapping, make sure you're not trying to overlap in the forces. If you overlap in the Map Name, which is possible, nobody else will be able to join your game. Screw patch 1.14, eh?

The code for overlapping is as follows..

[BACK][COLOR][NAME][FRONT][COLOR][NAME][TAB][TAB][TAB][SPACE][SPACE]

Of course, there isn't the "[ ]"'s, and instead of writing out "BACK", you'd use the back symbol.

If you need it more in depth, use this tutorial.

It should explain a little more in depth, as well as how the number of Tabs should vary.

The colors are here, and that should be about everything you need.

Of course, if you're lazy, here is a quick list of some of the colors. ;) ( Take note that Red is, indeed, 06. )





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Sep 14 2007, 12:45 am MrrLL Post #6



Quote from Falkoner
Well, he can't be talking about that, since he said it comes out a different color.

Um, whiteish-blue is the default color of the game name, so yes, he could be talking about that.



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Sep 14 2007, 3:28 am Falkoner Post #7



Okay, so he probably is putting it in wrong if the color isn't showing up.



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Sep 14 2007, 3:51 am starcraft Post #8



alright im checking it now and ive notices that the invisable greyish color gets rid of all color you put after it...



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Sep 14 2007, 3:54 am Falkoner Post #9



LOL, I guess that's something that SCM Draft is missing that X-tra has, yes, some colors, like gray, will not allow you to change colors after using them.



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Sep 14 2007, 4:05 am starcraft Post #10



ok hey do you think the color are diferent online?



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Sep 14 2007, 4:09 am Falkoner Post #11



Nope.



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Sep 14 2007, 4:15 am starcraft Post #12



alright hey wanna check it i want to see what you think of the beggining im on us west joshmiester is my name message it or say something on the chat box



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Sep 14 2007, 4:35 am starcraft Post #13



SOLVED FALKONER RULES TY



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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