Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Psi Disrupters killable?
Psi Disrupters killable?
Aug 1 2008, 1:59 am
By: Cheathunta  

Aug 1 2008, 1:59 am Cheathunta Post #1



Is it possible to make a Psi Disrupter killable?



None.

Aug 1 2008, 2:02 am Clokr_ Post #2



A psi disruptor (special building) is killable by default. If you're referring to a psi emitter, try placing a sprite-unit, if it doesn't crash it'll be killable. However you might not be able to pick it up.



?????

Aug 1 2008, 4:02 am MillenniumArmy Post #3



Correct me if I'm wrong, but can't you make any powerup killable by disabling it's invincibility with the set invincibility action? I think you just have to manually use a+left click to kill.



None.

Aug 1 2008, 4:14 am Kaias Post #4



Quote from MillenniumArmy
Correct me if I'm wrong, but can't you make any powerup killable by disabling it's invincibility with the set invincibility action? I think you just have to manually use a+left click to kill.
If thats the case than its probably because it's owned by Neutral 12. And if thats the case then you could give it to an enemy and wouldn't need to a click it.



None.

Aug 1 2008, 4:16 am Vi3t-X Post #5



I could imagine shooting at purple crystals...



None.

Aug 1 2008, 4:30 am Cheathunta Post #6



Quote from MillenniumArmy
Correct me if I'm wrong, but can't you make any powerup killable by disabling it's invincibility with the set invincibility action? I think you just have to manually use a+left click to kill.


I thought this from the start, so im gonna try it.



None.

Aug 1 2008, 5:57 am Ultraviolet Post #7

We do a little trolling

I tried disabling a Khalis Crystal's invincibility. It failed.

I tried placing a unit sprite for a Khaydarin Crystal. It behaved as a normal Khaydarin Crystal.

I tried disabling the unit sprite of the Khaydarin Crystal. It behaved as a normal Khaydarin Crystal, except you could walk underneath it.

I would assume that Psi Emitters behave in the same manner. :(




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Aug 1 2008, 10:37 am Clokr_ Post #8



Yeah all the powerups should behave the same. So there's no way to have a powerup killable.



?????

Aug 1 2008, 1:25 pm The_z0r Post #9



You can place a buried unit under the powerup, and, when the buried unit dies, you can "kill" the powerup through triggers. They did this on the "melting ice" map for "melting" the ice (mineral fields) and it worked effectively (except for the fact that the ice was bleeding :P).



None.

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[2026-7-23. : 6:40 am]
Oh_Man -- true
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RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
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Oh_Man -- and no consistent easy to use way to then play the audio either
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Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
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Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
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Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
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Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
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[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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