Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: SCMDraft isn't implementing color codes...
SCMDraft isn't implementing color codes...
Jul 24 2008, 7:51 pm
By: frank  

Jul 24 2008, 7:51 pm frank Post #1



<06>Force 1

isn't red in the lobby, even though it is red in the string editor. what gives?



None.

Jul 24 2008, 7:54 pm FoxWolf1 Post #2



Lobby colors are different. For lobby red, use <07>. See http://www.staredit.net/wiki/Colors_list for more information. Plus, you can't color forces.



None.

Jul 24 2008, 8:05 pm frank Post #3



aw you can't color forces?

also, that explains why my game title was black instead of turquoise when i typed <1F> before it



None.

Jul 24 2008, 9:00 pm Brontobyte Post #4



Quote from frank
aw you can't color forces?

also, that explains why my game title was black instead of turquoise when i typed <1F> before it

You can only color:
A) In game text
B) Unit names
C) Building Names
D) Map Title
E) Mission Briefing
F) Mission Objectives
G) In game Mission Objectives



None.

Jul 24 2008, 9:01 pm O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

You can color anywhere but forces... Map description will not show color in battle.net because it just dumps all the text there.
In-game has a seperate color list than everywhere else. I don't know why SCMD is too noob to list the lobby colors...



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Jul 24 2008, 10:22 pm Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

you will see the colored forces only in the statistics screen after ending the map since 1.14.




Aug 5 2008, 12:58 pm frank Post #7



I figured i would post here instead of making a new thread...

i'm trying to color the map name turquoise, but most of the lobby color codes say black on that linked wiki page, and none of them say turqiose... and yet i have seen map names in turqoise, and if i remembered the specific names i would open up that map myself.



None.

Aug 5 2008, 2:58 pm LegacyWeapon Post #8



Upload the map and post it here.



None.

Aug 5 2008, 3:22 pm Falkoner Post #9





There's a good list of all the colors(list from BinEdit :P) And no, looking at that, there is no way to do turquoise, you must be mistaken.



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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