Hey I want to ask if it posible to upgrade cannons/turret/spore colony
I want to do it with trigger if you can upgrade them
None.
You can upgrade them and many others with the unused upgrade 60 but it can only be changed in the editor. You cannot effect upgrades by using triggers.
None.
You can set the upgrade in the editor, but I don't believe there is any way to do it in-game.
Aww. I lose.
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Yeah, you have to be careful using upgrade 60 though, as it upgrades just about anything that can't normally be, like psionic storm, so sometimes it ends up affecting things you didn't expect it to.
None.
Yeah, you have to be careful using upgrade 60 though, as it upgrades just about anything that can't normally be, like psionic storm, so sometimes it ends up affecting things you didn't expect it to.
Anything that "doesn't" have an upgrade has it set to Upgrade 60.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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It also effects building armor. Thought you should consider that.
None.
But it wouldn't upgrade things that can be normally upgraded though, like ground attacks and such?
None.
Anything that "doesn't" have an upgrade has it set to Upgrade 60.
This has already been answered.
None.
hehe not the news I had hoped for but thanks for the very quick respons

I am making a defence map and I was hoping I could upgrade the cannons and such attack with a civ and a becon, but it looks like I have to use bunkers and units
Someone there can help me with how to do the trick with bunkers there disapper then builed?
None.
Yeah, you have to be careful using upgrade 60 though, as it upgrades just about anything that can't normally be, like psionic storm, so sometimes it ends up affecting things you didn't expect it to.
You don't have to worry about it too much seeing as most of them have a bonus increase of +0

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
hehe not the news I had hoped for but thanks for the very quick respons

I am making a defence map and I was hoping I could upgrade the cannons and such attack with a civ and a becon, but it looks like I have to use bunkers and units
Someone there can help me with how to do the trick with bunkers there disapper then builed?
1. Fill a Bunker (create bunker, create units, run ai script "enter bunker" all the time during that process)
2. Disable bunker's doodad state (locks them, units cannot leave the bunker)
(best condition would be that every unit is inside the bunker. you can detect that with a very small location centered on the bunker and a bring condtion)
3. in general, you move the bunker away now, but you can stack the bunkers ingame... that needs much less space on the map
(stacking: remove a building with the same size on buildable ground and move/create a building on it in the same trigger cycle -> in your case: remove + move)