Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Detecting Upgrades
Detecting Upgrades
Jul 21 2008, 2:00 pm
By: Oh_Man  

Jul 21 2008, 2:00 pm Oh_Man Post #1

Find Me On Discord (Brood War UMS Community & Staredit Network)

Hey guys I noticed on a map I was playing the creator had set it up so he detected when i tried to upgrade and stopped me. How would he have done this im very interested??




Jul 21 2008, 2:04 pm Falkoner Post #2



He may have detected a loss in minerals and given your building to another player then back.



None.

Jul 21 2008, 3:36 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

open up the map and find out, or post it here.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 21 2008, 4:35 pm Hug A Zergling Post #4



It could just be the limit that its set too, like he only set it to 5 upgrades.



None.

Jul 22 2008, 9:32 am Oh_Man Post #5

Find Me On Discord (Brood War UMS Community & Staredit Network)

Uhh no you can upgrade as much as you want. Yeh he definetly used the building change player strat but detecting loss of minerals wuldnt that mean the upgrade already took place??




Jul 22 2008, 9:54 am O)FaRTy1billion[MM] Post #6

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You can use EUDs, but 4 upgrades must be read at once.



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Jul 22 2008, 10:52 am Ahli Post #7

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from name:private_parts
Uhh no you can upgrade as much as you want. Yeh he definetly used the building change player strat but detecting loss of minerals wuldnt that mean the upgrade already took place??
no, because it should take some time untill it is researched because you cannot unset the finished research.

I'm using a timer with a length shortly less than the needed research time. Then just use 2 give actions directly after another to cancel the research (e.g.: give to p12 - give back to current player).
Detecting Ressource loss works, too.




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[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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