Staredit Network > Forums > SC1 Terrain > Topic: Problem
Problem
Jul 19 2008, 7:24 am
By: LasTCursE  

Jul 19 2008, 7:24 am LasTCursE Post #1



When i put Sprite Buildings in my maps ... during the gameplay those building can't be killed .. how to make them with HP :dontgetit: :wtfage:



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Jul 19 2008, 12:11 pm AllStarEllis Post #2



You dont.



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Jul 19 2008, 2:07 pm Falkoner Post #3



Don't do sprite buildings, just place normal buildings, you only use sprites when you are A: Using doodad sprites to cover up blocks, or just spice up a piece, B: Trying to get some other weird effect that requires using sprites, such as stacked units.



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Jul 19 2008, 2:40 pm payne Post #4

:payne:

You could use the famous False Invincible technique. I dun remember how to do it, tho...
It's about setting the HP of a unit/building to a certain amount or something like that and it appear as invincible, but you can attack it :O



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Jul 19 2008, 2:51 pm Jello-Jigglers Post #5



Quote from payne
You could use the famous False Invincible technique. I dun remember how to do it, tho...
It's about setting the HP of a unit/building to a certain amount or something like that and it appear as invincible, but you can attack it :O
or you could just set it invincible using the trigger?? lol

Why were you using sprites initially?



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Jul 19 2008, 4:31 pm payne Post #6

:payne:

Na, my point is that you can make it LOOK LIKE invincible, but you still can destroy it! >:D



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Jul 20 2008, 3:58 am Falkoner Post #7



Quote
Na, my point is that you can make it LOOK LIKE invincible, but you still can destroy it! >:D

Give it health over 9999 :P



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Jul 20 2008, 10:05 pm The Great Yam Post #8



If you place sprite-units in a map you will have the properties of a normal building with properties of a sprite.

It can be clicked on, walked through/over, it cannot be affected by triggers, it can be attacked but whatever you do DO NOT KILL IT.

It will crash.



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Jul 20 2008, 10:10 pm Hug A Zergling Post #9



Why do you need this, anyways? Why can't you just use normal buildings? Are you trying to keep it melee for some reason?



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Jul 20 2008, 10:30 pm Falkoner Post #10



Quote
If you place sprite-units in a map you will have the properties of a normal building with properties of a sprite.

It can be clicked on, walked through/over, it cannot be affected by triggers, it can be attacked but whatever you do DO NOT KILL IT.

It will crash.

I was able to kill and use triggers on them...

EDIT: Oh, that's when you place them as disabled sprites :P



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Jul 21 2008, 1:36 am Magicide Post #11

Sleeping wolves wake hungry.

Quote from Falkoner

I was able to kill and use triggers on them...

EDIT: Oh, that's when you place them as disabled sprites :P

So, sprites can generally be used with triggers if they're simply disabled?




Jul 21 2008, 1:47 am Falkoner Post #12



Yup :)



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Jul 21 2008, 3:50 pm Magicide Post #13

Sleeping wolves wake hungry.

More possibilities just opened up for me =P

I'm guessing this doesn't include weapon and spell sprites?




Jul 21 2008, 4:47 pm Falkoner Post #14



Most of them crash, or just don't appear, check out this list I made of all the effects.



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Jul 21 2008, 5:05 pm Magicide Post #15

Sleeping wolves wake hungry.

Was just wondering if the red nuke dot worked, because i want to use it as a laser sight for a map i'm making.




Jul 21 2008, 5:43 pm Falkoner Post #16



Nah, it doesn't appear when you disable it :( It's not a unit sprite anyway, so you can't really disable it.



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Jul 21 2008, 5:57 pm Magicide Post #17

Sleeping wolves wake hungry.

FINE.

=P

I s'pose i could mod the game to make a unit have the nuke dot graphics, but that would be hassle =P

What other effect could be used as a laser sight?




Jul 21 2008, 6:55 pm Falkoner Post #18



A red period :P



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Jul 21 2008, 8:56 pm Magicide Post #19

Sleeping wolves wake hungry.

Without centering view =P




Jul 22 2008, 8:40 pm Impeached Post #20



Exploding scourge/DA?



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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