Staredit Network > Forums > SC1 Terrain > Topic: Problem
Problem
Jul 19 2008, 7:24 am
By: LasTCursE  

Jul 19 2008, 7:24 am LasTCursE Post #1



When i put Sprite Buildings in my maps ... during the gameplay those building can't be killed .. how to make them with HP :dontgetit: :wtfage:



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Jul 19 2008, 12:11 pm AllStarEllis Post #2



You dont.



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Jul 19 2008, 2:07 pm Falkoner Post #3



Don't do sprite buildings, just place normal buildings, you only use sprites when you are A: Using doodad sprites to cover up blocks, or just spice up a piece, B: Trying to get some other weird effect that requires using sprites, such as stacked units.



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Jul 19 2008, 2:40 pm payne Post #4

:payne:

You could use the famous False Invincible technique. I dun remember how to do it, tho...
It's about setting the HP of a unit/building to a certain amount or something like that and it appear as invincible, but you can attack it :O



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Jul 19 2008, 2:51 pm Jello-Jigglers Post #5



Quote from payne
You could use the famous False Invincible technique. I dun remember how to do it, tho...
It's about setting the HP of a unit/building to a certain amount or something like that and it appear as invincible, but you can attack it :O
or you could just set it invincible using the trigger?? lol

Why were you using sprites initially?



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Jul 19 2008, 4:31 pm payne Post #6

:payne:

Na, my point is that you can make it LOOK LIKE invincible, but you still can destroy it! >:D



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Jul 20 2008, 3:58 am Falkoner Post #7



Quote
Na, my point is that you can make it LOOK LIKE invincible, but you still can destroy it! >:D

Give it health over 9999 :P



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Jul 20 2008, 10:05 pm The Great Yam Post #8



If you place sprite-units in a map you will have the properties of a normal building with properties of a sprite.

It can be clicked on, walked through/over, it cannot be affected by triggers, it can be attacked but whatever you do DO NOT KILL IT.

It will crash.



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Jul 20 2008, 10:10 pm Hug A Zergling Post #9



Why do you need this, anyways? Why can't you just use normal buildings? Are you trying to keep it melee for some reason?



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Jul 20 2008, 10:30 pm Falkoner Post #10



Quote
If you place sprite-units in a map you will have the properties of a normal building with properties of a sprite.

It can be clicked on, walked through/over, it cannot be affected by triggers, it can be attacked but whatever you do DO NOT KILL IT.

It will crash.

I was able to kill and use triggers on them...

EDIT: Oh, that's when you place them as disabled sprites :P



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Jul 21 2008, 1:36 am Magicide Post #11

Sleeping wolves wake hungry.

Quote from Falkoner

I was able to kill and use triggers on them...

EDIT: Oh, that's when you place them as disabled sprites :P

So, sprites can generally be used with triggers if they're simply disabled?




Jul 21 2008, 1:47 am Falkoner Post #12



Yup :)



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Jul 21 2008, 3:50 pm Magicide Post #13

Sleeping wolves wake hungry.

More possibilities just opened up for me =P

I'm guessing this doesn't include weapon and spell sprites?




Jul 21 2008, 4:47 pm Falkoner Post #14



Most of them crash, or just don't appear, check out this list I made of all the effects.



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Jul 21 2008, 5:05 pm Magicide Post #15

Sleeping wolves wake hungry.

Was just wondering if the red nuke dot worked, because i want to use it as a laser sight for a map i'm making.




Jul 21 2008, 5:43 pm Falkoner Post #16



Nah, it doesn't appear when you disable it :( It's not a unit sprite anyway, so you can't really disable it.



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Jul 21 2008, 5:57 pm Magicide Post #17

Sleeping wolves wake hungry.

FINE.

=P

I s'pose i could mod the game to make a unit have the nuke dot graphics, but that would be hassle =P

What other effect could be used as a laser sight?




Jul 21 2008, 6:55 pm Falkoner Post #18



A red period :P



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Jul 21 2008, 8:56 pm Magicide Post #19

Sleeping wolves wake hungry.

Without centering view =P




Jul 22 2008, 8:40 pm Impeached Post #20



Exploding scourge/DA?



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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