possible?
Jul 19 2008, 8:59 am
By: studio  

Jul 19 2008, 8:59 am studio Post #1



i was wondering how would i go about doing this and if it is even possible..

ex: i have a probe and build pylon at loc1
else where in the map there is a wraith randomly moving around

when i build pylon at loc1, pylon at loc1 will move to wraith's current location but wat if the wraith moves to the pylon that was moved and i create another pylon at loc1.



None.

Jul 19 2008, 9:02 am KyleIs1337 Post #2



That would be pretty easy to make but I don't really get what you mean...I'd make it for you if you'd like...



None.

Jul 19 2008, 9:56 am studio Post #3



sure. it is easy but the "difficult part" is wat if it stacks?

say i build pylon at loc1, pylon will move to random location of wraith(elsewhere in map)
i build another pylon at loc1, pylon moves.. to the same location of previous MOVED pylon. :O possible? also wat if the wraith moves over unbuildable terrain..



None.

Jul 19 2008, 10:11 am Gigins Post #4



It's simple. Make a condition that makes sure there is no pylon under the wraith already.

Here is an example map. ;)



None.

Jul 19 2008, 10:28 am KyleIs1337 Post #5



Starcraft won't let you stack units with a trigger...and it really is quite easy. What would you be using this for anyway?



None.

Jul 19 2008, 8:29 pm studio Post #6



is there a junkyard dog type of trigger for buildings?



None.

Jul 19 2008, 8:54 pm M s4 Post #7



Buildings can't move. =)



None.

Jul 19 2008, 9:04 pm O)FaRTy1billion[MM] Post #8

👻 👾 👽 💪

Lifted off buildings and missile turret direction can move.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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Jul 19 2008, 9:11 pm studio Post #9



Quote from M s4
Buildings can't move. =)
well yea buildings cant move by themselves but u can move them with triggers :O



None.

Jul 20 2008, 2:57 am Clokr_ Post #10



Quote from O)FaRTy1billion[MM]
Lifted off buildings and missile turret direction can move.

The missile turret cannot move, it just has a turnable active overlay :P



?????

Jul 20 2008, 3:57 am Falkoner Post #11



Quote
Buildings can't move. =)

Actually, if you run the Junk Yard Dog AI on a terran building, when it's in the middle of its landing phase, it will slide around on the ground :)

I wonder if the Make These Units Patrol AI makes them slide too...



None.

Jul 20 2008, 4:14 am O)FaRTy1billion[MM] Post #12

👻 👾 👽 💪

Quote from Clokr_
Quote from O)FaRTy1billion[MM]
Lifted off buildings and missile turret direction can move.

The missile turret cannot move, it just has a turnable active overlay :P
Quote from O)FaRTy1billion[MM]
Lifted off buildings and missile turret direction can move.




TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 20 2008, 8:25 am studio Post #13



hm... i see.. is there a way to have like 1 burrow lurker moving around randomly and another burrowed lurker elsewhere but horizontal to the other lurker move and do the same thing?



None.

Jul 20 2008, 9:15 am Gigins Post #14



Why lurker? You can't build on burrowed units manually. Not sure about triggers. Use cloaked flying unit instead.



None.

Jul 20 2008, 11:36 am NudeRaider Post #15

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from studio
hm... i see.. is there a way to have like 1 burrow lurker moving around randomly and another burrowed lurker elsewhere but horizontal to the other lurker move and do the same thing?
When I understand it correctly you want to mirror the other lurkers movements?

You could set up a coordinate grid system and order the lurks along random coordinates. The horizontal displacement can simply be achieved by adding a certain value to the x coordinate of the grid.




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[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[2026-9-22. : 8:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[2026-9-22. : 8:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[2026-9-22. : 2:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
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