Staredit Network > Forums > SC1 Terrain > Topic: Terrain Hall of Fame
Terrain Hall of Fame
Jun 4 2008, 10:31 pm
By: Falkoner
Pages: < 1 « 11 12 13 14 1533 >
 

Jul 18 2008, 2:24 am The Great Yam Post #241



This obsession with creating "spriteless" terrain is rather idiotic.

If we're doing extended terrain for the purpose of creating more expansive and imaginative areas in Starcraft, I see no reason to limit ourselves to "pure" terrain. 256x256 of backwards ruins ramps and grass to high dirt to low dirt with varying cliff heights doesn't stir the soul much (Sorry Woodenfire :lol:). I like to create immersing areas, that give a heavy vibe and feel. Just populating a map with nice blends doesn't cut it for me.

Also, you're showing some heavy ignorance here Falkoner: between those pieces (with exception to the waterfall) I suppose there are maybe 6 sprites, tops.

Have you ever heard of a trap unit?

Also, KrayZee, I have seen that desert piece done before and without some of the blockiness. Never say "never".

Attachments:
Beach.scx
Hits: 16 Size: 31.71kb

Post has been edited 3 time(s), last time on Jul 18 2008, 2:59 am by The Great Yam.



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Jul 18 2008, 2:27 am The Great Yam Post #242



Crap, double post.



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Jul 18 2008, 2:32 am KrayZee Post #243



Quote from The Great Yam
This obsession with creating "spriteless" terrain is rather idiotic.

If we're doing extended terrain for the purpose of creating more expansive and imaginative areas in Starcraft, I see no reason to limit ourselves to "pure" terrain.

Also, you're showing some heavy ignorance here Falkoner: between those pieces I suppose there are maybe 6 sprites, tops.

Have you ever heard of a trap unit?
There is another good reason why people consider spriteless terrain. Like waterfalls, if you have too many of that one sprite resembling a water flow, too much of it will ruin the gameplay a bit and other doodads. For an example, any attacks and afterburners of any unit are all sprites and they may not appear if there are too many sprites all over the map for appearance.



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Jul 18 2008, 2:36 am The Great Yam Post #244



I'm not an idiot. But that's part of the challenge, using your sprites WISELY, rather than being a dickhead and saying "SPRITES ONLY MAKE EVERYTHING WORSE".

My waterfall could use considerably less sprites, that would just be a matter of either selectively trimming sprites or replacing them with better spreading. It's not a particularly good reason at all, you guys are just a bunch of sheeple.

In fact, placing my pieces low because they're "sprite infested" has another sour point to it: Some of the pieces of people in the top three people, Mneox, Jabok, and Stickynote have considerably more sprites than anything I've submitted (one of them could be considerably more feasible and use considerably less sprites if he used trap units rather than trap sprites, as trap units are always placed below a unit, rather than obscuring units like sprites can.)

What really gets on my nerves about how Falkoner runs this is that he puts pieces in the Hall of Fame that are nothing more than composites made out of pieces from a variety of terrain maps. And it is undeniable that atleast 5 of the pieces in this have absolutely no new blends, they are just made out of old WoodenFire blends.

Post has been edited 1 time(s), last time on Jul 18 2008, 2:43 am by The Great Yam.



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Jul 18 2008, 2:42 am stickynote Post #245



Spriteless terrain just shows how smooth the terrain blends, but if using sprites will make it unique and most importantly, good-looking, than using sprites is not a bad idea.



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Jul 18 2008, 2:45 am The Great Yam Post #246



Yes, and I see alot of blockiness in pieces in the Hall of Fame that could easily be fixed. Plenty of it is obscured by sprites, but I know.

I'm tired of this crap. You need to dig out alot of material from V4 and get it posted, you need to reformat this Hall of Fame and have be run by a couple of people rather than your personal tastes (perhaps run by the community) and you need to stop treating this stuff like a competition or a second terrain ladder.



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Jul 18 2008, 2:45 am KrayZee Post #247



Quote from The Great Yam
Also, KrayZee, I have seen that desert piece done before and without some of the blockiness. Never say "never".
Never? Do the blue wires even connect to each other?



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Jul 18 2008, 2:50 am KrayZee Post #248



Oil Rig remade





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Jul 18 2008, 2:53 am Hitok1r1 Post #249



Quote from KrayZee
Oil Rig remade


Better. :D



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Jul 18 2008, 3:07 am payne Post #250

:payne:

Set some sprites to hide the blocky parts :shifty:



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Jul 18 2008, 3:44 am JaBoK Post #251



Quote from The Great Yam
In fact, placing my pieces low because they're "sprite infested" has another sour point to it: Some of the pieces of people in the top three people, Mneox, Jabok, and Stickynote have considerably more sprites than anything I've submitted (one of them could be considerably more feasible and use considerably less sprites if he used trap units rather than trap sprites, as trap units are always placed below a unit, rather than obscuring units like sprites can.)
HOLD IT

I used units, buddy, don't get me on overspriting, I don't do that. They are just in the default up position for overlap while in SCMD2, those screenies are not taken from ingame



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Jul 18 2008, 3:46 am The Great Yam Post #252



Or fix it:



Not perfect, but I'm working on it.

Alright Jabok, but I'm more going after how Falkoner is running this than the people submitting pieces.



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Jul 18 2008, 6:21 am Falkoner Post #253



Quote

Sexy! Second one, not so much, I think there may be a blend for that bottom, I'd have to check though


Okay guys, when I get home, I'll try and find some time to go through and get rid of a bunch of them, a lot of the reason I was being so lenient is because this was really just a remake of the ladder, I guess I should truly turn it into the Hall of Fame, so expect anything that's not either beautiful, or original to get thrown out, if you want to fix it up and submit it again, by all means.

Now, that being said, if you guys do not agree on anything I accept, don't hesitate to say it, I will remove it if a complaint is made and I slightly agree. And once again, I would like to emphasize my love for decoration, please, if you have a big piece, like a lot of Wilhelm's, try and add some doodads or something to make it less empty.

Quote
This obsession with creating "spriteless" terrain is rather idiotic.

If we're doing extended terrain for the purpose of creating more expansive and imaginative areas in Starcraft, I see no reason to limit ourselves to "pure" terrain. 256x256 of backwards ruins ramps and grass to high dirt to low dirt with varying cliff heights doesn't stir the soul much (Sorry Woodenfire :lol: ). I like to create immersing areas, that give a heavy vibe and feel. Just populating a map with nice blends doesn't cut it for me.

I have no problem with sprites, as I stated in the main topic, I don't like it when a piece is made out of them, but if you look at my pieces, I use them quite a bit myself, so don't hold back.

Quote
Also, you're showing some heavy ignorance here Falkoner: between those pieces (with exception to the waterfall) I suppose there are maybe 6 sprites, tops.

I don't know... They all just seem a bit.. dull.. Just blank, especially the waterfall one, sprites aren't my main problem, it's just that the beach doesn't look too impressive, once again, I think it's just the dullness, I think that if you spruced up your terrain a bit more, I would like it a ton more, I mean, don't go crazy cluttering, like Wooden, but don't just leave it blank.

Quote

Are you trying to submit that, or just showing that it can be done without blocks?

Post has been edited 1 time(s), last time on Jul 18 2008, 6:30 am by Falkoner.



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Jul 18 2008, 7:22 am The Great Yam Post #254



No, just showing it can be done. You can submit it if you want. I've been getting alittle worked up on this, but it its not like anyone else is really volunteering to do this, I just don't agree with everything that's been going on.

It's understandable that this isn't the primary focus of your life. (or even online time). I still think the HoF should be a bit more impressive.

I actually avoid some of the "sprucing up" because I don't like clutter and normal Starcraft terrain looks damn fine as it is. It's also because most of this stuff is just little put-puts of activity.

Still, I will accept I haven't put forth a lot of great stuff into this.



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Jul 18 2008, 4:28 pm Falkoner Post #255



Yeah, okay, from here on out, this is the Hall of Fame. If your piece does not inspire at least a slight amount of awe in me, it's not going to be accepted, I think I'll have time to go through the old pieces and delete the non-acceptable ones on Sunday, so until then I'll keep the old ones.

Now, should I keep the basic ladder setup, where I move people up and down, or should it just have their name, and their terrain, in alphabetical order?



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Jul 18 2008, 4:36 pm Jello-Jigglers Post #256



Quote from Falkoner
alphabetical order




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Jul 19 2008, 12:20 am stickynote Post #257



Agreed. Alphabetical order is good.



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Jul 19 2008, 3:13 am stickynote Post #258



Here is a dome. It might be too blocky to be accepted though.





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Jul 19 2008, 3:22 am Falkoner Post #259



Please retake the picture and save it in PNG this time, I'm pretty sure it's too blocky, but it might not be.



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Jul 19 2008, 6:13 pm stickynote Post #260



That one was messed up. I remade it, and much less blocky.





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