Staredit Network > Forums > SC1 Terrain > Topic: Terrain Hall of Fame
Terrain Hall of Fame
Jun 4 2008, 10:31 pm
By: Falkoner
Pages: < 1 « 9 10 11 12 1333 >
 

Jul 12 2008, 10:27 pm KrayZee Post #201



All but one. You can disregard the Outpost bridge though.

Here is a High Snow to Ice cliff:





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Jul 12 2008, 10:30 pm Falkoner Post #202



Oooh, pretty! I think I'll wait a few days to submit your pieces, just 'cuz I know it bugs you :P



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Jul 13 2008, 12:14 am stickynote Post #203



Here is a ruins/temple stairs/ramp/bridge doodad.





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Jul 13 2008, 12:14 am Falkoner Post #204



I like that front blend a lot, nice job, welcome to first place :P



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Jul 13 2008, 1:32 pm Zergblender Post #205



Quote from KrayZee
All but one. You can disregard the Outpost bridge though.

Here is a High Snow to Ice cliff:

I luv it, I'll be the first to copy it into the polar region of one of my campaign planets :D



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Jul 13 2008, 3:53 pm AllStarEllis Post #206



Okay am I right in thinking that most of my blends are in the hall of fame? :wtfage:



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Jul 13 2008, 3:54 pm Falkoner Post #207



You kinda have to enter them in yourself :P Read through that first post to figure out the rules and such of the ladder :)



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Jul 13 2008, 5:41 pm stickynote Post #208



Just post your terrain here. Nothing else you have to do really.



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Jul 13 2008, 5:58 pm JaBoK Post #209





Well, here's my weekend's terraining, the goal was to get jungle to blend with things.



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Jul 13 2008, 6:04 pm stickynote Post #210



Those structures in the middle looks as if they'd been shoved into the grass.



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Jul 13 2008, 6:34 pm l)ark_ssj9kevin Post #211

Just here for the activity... well not really

More Height Problems!!



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Jul 13 2008, 9:25 pm The Great Yam Post #212



>=(

I WILL MURDER YOU.



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Jul 13 2008, 10:23 pm Falkoner Post #213



Yeah, those may have gotten you far with lil-inferno, but they don't fly by me so well :P I hate improper terrain height, proper height almost always looks better anyway.

Oh, and welcome back to first, JaBoK, sticky was just keeping your seat warm :P The temple doodad on grass is what did it, I also liked those edges of temple, but the rest was a bit too blocky for my liking.



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Jul 14 2008, 11:51 pm stickynote Post #214



>:( I'm going to get it back!





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Jul 15 2008, 12:45 am Falkoner Post #215



Yes you are :P Nice blending the holes into high dirt, and into eachother.



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Jul 15 2008, 12:52 am stickynote Post #216



Crap. I just noticed something I forgot to fix. There is a little ding next to the ruins hole in the center of the picture, but the one on the left, with column.

EDIT: Here it is, fixed.




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Jul 15 2008, 12:58 am Falkoner Post #217



Doesn't photobucket allow you to replace pictures?



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Jul 15 2008, 1:03 am KrayZee Post #218



Quote from Falkoner
Doesn't photobucket allow you to replace pictures?
No, if you delete it, it remains in the website. If you upload a picture with the same file name and extension, Photobucket will add a random set of numbers after it.



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Jul 15 2008, 5:33 pm LasTCursE Post #219



My Furst Blend :unsure: (SandDunes to Tar) http://img172.imageshack.us/my.php?image=17803591jw1.jpg
PP - Sry For The Gird i forgot to remove it :-(



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Jul 15 2008, 5:37 pm payne Post #220

:payne:

Wow! How you made those squares surrounded by black lines which makes all the blockyness disappear?! I seriously wanna know how!!



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
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fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
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[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
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yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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