Players
Jul 13 2008, 10:34 pm
By: vietbeat  

Jul 13 2008, 10:34 pm vietbeat Post #1



how do you make everything disappear after a player leaves?? like if player 1 leaves but he still has 2 cannons its still there when he left and i want to know how you make those cannons leave when the players leave...



None.

Jul 13 2008, 10:36 pm Falkoner Post #2



When a player leaves their units are given to Player 12, or Neutral, in SCM Draft. So all you have to do is set up your triggers to do what you want when player 12 owns any units, you could remove all units for player 12, or give them to other players, depending on the map.

Note that resources are usually given to player 12 by default, so they may cause issues.



None.

Jul 28 2008, 7:19 pm BlackWolf99 Post #3



make sure you don't use xtra for it or else if you make the trigger and open it with xtra it will be deleted i think or messed up



None.

Jul 28 2008, 7:26 pm The_z0r Post #4



Quote from BlackWolf99
make sure you don't use xtra for it or else if you make the trigger and open it with xtra it will be deleted i think or messed up
I can hardly understand what you just typed. If you mean that Neutral force triggers made in SCMDraft mess up when opened with Xtra Editor/Staredit, you're wrong (at least, I never experienced problems).



None.

Jul 28 2008, 7:32 pm Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from BlackWolf99
make sure you don't use xtra for it or else if you make the trigger and open it with xtra it will be deleted i think or messed up
you cannot create that trigger with xtra editor because you cannot select player12/neutral. in xtra editor you see a "_" where the player12/neutral would be in more powerful editors. You cannot mess up the triggers unless you select it, change it and save it.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[2026-7-23. : 1:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[2026-7-23. : 1:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[2026-7-23. : 1:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
Please log in to shout.


Members Online: Vrael