Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How to always have a computer player burrowed
How to always have a computer player burrowed
Jul 12 2008, 11:40 pm
By: Brontobyte  

Jul 12 2008, 11:40 pm Brontobyte Post #1



I'm using a 8x8 1 tile grid of burrowed zerg zergling owned by player 2. I use the give unit to player trigger to move a location around. I need to know how to make the burrowed zerg zergling aways stay burrowed, when owned by a computer, given to another player, and then given back to the player (player 2). The give units to player trigger is giving the zergling to player 3 then one less then the original count back to player 2, and then when the trigger finishes, it gives all of the zerg zergling to player 2. I should probably test and make sure that I have it so that only the zergling owned by player 3 are given back to player 2, and not all of them... Let me know if there are other ways. I need at least one of the players to be a computer. Player 1 - Human / Player 2 - Computer / Player 3 - Neutral



None.

Jul 12 2008, 11:47 pm Falkoner Post #2



Do they unburrow? Your whole little description never said anything about them unburrowing, also, I prefer to use neutral players (P9-P12)



None.

Jul 12 2008, 11:48 pm Ultraviolet Post #3

We do a little trolling

Well, just make sure the computer has researched burrow and has no enemies. Also, why can't you just use p9-12?



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Jul 13 2008, 12:50 am Brontobyte Post #4



Quote from Falkoner
Do they unburrow? Your whole little description never said anything about them unburrowing, also, I prefer to use neutral players (P9-P12)

Quote from name:NerdyTerdy
Well, just make sure the computer has researched burrow and has no enemies. Also, why can't you just use p9-12?

I didn't even think of using players above player 8... Ok, this will work. I hope. Thanks! :D



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:37 am]
Ultraviolet -- 80% of statistics are made up on the spot
[08:05 pm]
Symmetry -- 50% of strings in starcraft are references
[2026-6-07. : 1:59 am]
RIVE -- Lots of fun little nods to different works of others in the cheats too.
[2026-6-06. : 5:17 pm]
Oh_Man -- so i was today years old wen i learned rebel yell starcraft mission is named after a billy idol song. makes me wonder wat other missions are named after songs
[2026-6-04. : 3:42 am]
RIVE -- Hellooooo, Nurse
[2026-6-03. : 4:19 pm]
NudeRaider -- Hello World!
[2026-6-01. : 4:03 pm]
IskatuMesk -- no Hello World? No Hello . jpeg? Not even ddosing some government website? smh my head
[2026-5-31. : 10:02 pm]
Symmetry -- I was really just figuring out how to compile
[2026-5-31. : 10:02 pm]
Symmetry -- I didn't make it do anything
[2026-5-31. : 9:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
Please log in to shout.


Members Online: jun3hong