Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How to always have a computer player burrowed
How to always have a computer player burrowed
Jul 12 2008, 11:40 pm
By: Brontobyte  

Jul 12 2008, 11:40 pm Brontobyte Post #1



I'm using a 8x8 1 tile grid of burrowed zerg zergling owned by player 2. I use the give unit to player trigger to move a location around. I need to know how to make the burrowed zerg zergling aways stay burrowed, when owned by a computer, given to another player, and then given back to the player (player 2). The give units to player trigger is giving the zergling to player 3 then one less then the original count back to player 2, and then when the trigger finishes, it gives all of the zerg zergling to player 2. I should probably test and make sure that I have it so that only the zergling owned by player 3 are given back to player 2, and not all of them... Let me know if there are other ways. I need at least one of the players to be a computer. Player 1 - Human / Player 2 - Computer / Player 3 - Neutral



None.

Jul 12 2008, 11:47 pm Falkoner Post #2



Do they unburrow? Your whole little description never said anything about them unburrowing, also, I prefer to use neutral players (P9-P12)



None.

Jul 12 2008, 11:48 pm Ultraviolet Post #3

We do a little trolling

Well, just make sure the computer has researched burrow and has no enemies. Also, why can't you just use p9-12?



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Jul 13 2008, 12:50 am Brontobyte Post #4



Quote from Falkoner
Do they unburrow? Your whole little description never said anything about them unburrowing, also, I prefer to use neutral players (P9-P12)

Quote from name:NerdyTerdy
Well, just make sure the computer has researched burrow and has no enemies. Also, why can't you just use p9-12?

I didn't even think of using players above player 8... Ok, this will work. I hope. Thanks! :D



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:42 pm]
Symmetry -- Everybody needs somebody to hate, amirite?
[06:57 pm]
Ultraviolet -- even the rainbow mafia is getting accused of being far right now :lol:
[2026-10-03. : 3:05 am]
Oh_Man -- wtf is happening in germany now... https://youtu.be/_oR2SgGvpzo
[2026-10-02. : 5:07 pm]
Symmetry -- no u
[2026-10-02. : 12:54 am]
lil-Inferno -- u
[2026-10-01. : 2:28 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider non-sequitur harder daddy
no shit sherlock. I wanted you explain what you mean with time capsule (hence the question mark!), because obviously what follows makes no sense. For someone so intelligent you can be quite daft at times...
[2026-10-01. : 4:00 am]
Oh_Man -- NudeRaider
NudeRaider shouted: time capsule? you don't talk to 90s kids outside of SEN?
non-sequitur harder daddy
[2026-10-01. : 2:56 am]
Symmetry -- Talk to people? Like in real life?
[2026-9-30. : 3:07 pm]
NudeRaider -- time capsule? you don't talk to 90s kids outside of SEN?
[2026-9-30. : 1:57 pm]
Oh_Man -- SEN is kinda like, a place wher u can be pretty much gauranteed u talking to a millenial, prob born around the early 1990s, its like a time capsule
Please log in to shout.


Members Online: Roy, Butch