Tutorial
Sep 12 2007, 3:40 am
By: kalmondo  

Sep 12 2007, 3:40 am kalmondo Post #1



Is there a tutorial out there, because ive been looking and cant find any, i did look on maplantis, and i didnt see it there either...



None.

Sep 12 2007, 4:08 am Falkoner Post #2



A tutorial on what?



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Sep 12 2007, 2:59 pm DaMiNaToR Post #3



Quote from kalmondo
Is there a tutorial out there, because ive been looking and cant find any, i did look on maplantis, and i didnt see it there either...

If you have a specific question that you want answered, ask away.



None.

Sep 12 2007, 4:56 pm kalmondo Post #4



no, im new to star edit realy, and im having trouble finding my way around, i was just wondering if there is a genral tutorial that can help me start off...



None.

Sep 12 2007, 7:39 pm l3lack-l3ahamut Post #5



There aren't really any general tutorials, you have to get familiar with the editor by opening up maps you have downloaded and look at what triggers do and such. That is of course assuming you know how to get to the triggers window. Staredit is the best beginning editor just because it doesn't have all the extra features that might confuse beginning mappers.

If your just talking about learning triggers I would suggest looking at simple mass/madness maps and defense maps (although some defense maps will have some more difficult techniques) generally any matrix d game will be simple as they are all move triggers and spawn triggers.

I just remembered that Blizzard did make a Staredit guide that shows you the basics of what everything in the editor does but finding one of the guides may or may not be difficult as I'm not sure if they come in the newer Battle Chests or not.

Like someone else said if you have any specific questions ask away everyone here is willing to help out.



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Sep 12 2007, 8:35 pm who Post #6



for a general idea about how to use the editor, just open unprotected UMS maps and study how they do things.
Triggers are simple: each one has 2 parts - conditions and actions, which will execute if the conditions are met. Add Preserve Trigger to the actions if you want the trigger to be used more than once.

Often triggers will use locations, which are made by going into the locations layer (ctrl + L), and clicking and dragging. Locations are used when you want to make a trigger that spawns units there (madness maps), or to create a unit at another location by moving a chooser (defenses and arenas).

To make square terrain like you see in many maps, you will need to use SCMDraft or StarForge.



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Sep 12 2007, 9:45 pm Falkoner Post #7



Learning from other maps is the best way, I would also recommend getting SCM Draft2, which can be gotten here: http://Falkoner.CoW.GooglePages.com/Programs.html This also has a bunch of other useful programs.

Post has been edited 2 time(s), last time on Sep 16 2007, 12:27 am by isolatedpurity. Reason: if a map is unlocked, you wouldn't need to use osmap



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Sep 14 2007, 7:15 pm XGuy Post #8



Lol you don't need a tutorial for SC mapping, just toy around with the editor for a few days.



None.

Sep 14 2007, 9:22 pm who Post #9



for more advanced triggers, you need to find a tutorial or look at another map that has them



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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