Staredit Network > Forums > SC1 Terrain > Topic: Dikes!
Dikes!
Jul 8 2008, 8:55 am
By: rockz  

Jul 10 2008, 3:12 am rockz Post #21

ᴄʜᴇᴇsᴇ ɪᴛ!

Yeah, I only did the 16 subtiles, since this is essentially just low cliff to low cliff, but opposite. Personally, I only like the hydralisk one. A few more may be attainable by mixing/matching, but I don't have the time or the patience to do that. The bottoms are all perfect, though.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 10 2008, 4:04 am stickynote Post #22



Of course the bottoms are all perfect. I have to agree with you though, of all of them, the hydralisk one is the best.



None.

Jul 10 2008, 5:06 am EdAi Post #23



the only problem is that i wouldn't want the cliffs to be completely lined by skeletons
i'm shur the doodads have some fixes

i bet falkoner's already working on some blends
;]
at least i hope he is



None.

Jul 10 2008, 6:05 am rockz Post #24

ᴄʜᴇᴇsᴇ ɪᴛ!





"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 10 2008, 11:16 am Hug A Zergling Post #25



Quote from EdAi
Quote from Hug A Zergling
^^ I just noticed whats so cool about it. I was just looking at it in another perspective....really cool now :D

i don't get it
o.O

did u like print it out and look it upside down? i thought it was cool from just looking at it
so...

Im use to things like Sea Structure Blend and things, and was kinda looking for that in this blend, but what he's doing here is showing us how it can be done. Like, when I was complaining of too many hydralisk skeletons, I thought that he was trying to make it all "nice and neat" when he was just trying to show us how it can be done.

If that makes sense :P



None.

Jul 14 2008, 2:35 am Zell. Post #26



wait you guys haven't seen this before??? this is super old. just saying. i prolly have this blend in one of my terrain maps.



None.

Jul 14 2008, 2:46 am SiN Post #27



Quote from Zell.
wait you guys haven't seen this before??? this is super old. just saying. i prolly have this blend in one of my terrain maps.

i dont think you understand whats going on in the pic. if you look closely at the left side the ground appears to be below the water level.



None.

Jul 14 2008, 4:22 am The Great Yam Post #28



I suppose will dissent from the opinions here: These are not perfect blends. Many of them can be fixed by simple tile changes, and some are simply poor combinations of tiles. But I do not mean this as an insult, it is an admission, of sorts. I have a hawk's eye for blockiness, and it is sometimes blinding.

However, these are also not entirely new blends. Woodenfire explored many variations on this theme, and they are scattered throughout various versions of his Crescent Dyne terrain.

Now, that last picture you posted, as well as some of the earlier ones, have blockiness "in the back" for a very simple reason: You didn't bother to match the "back" pieces to the tops. If you look very closely, you will see that there are top pieces that correspond to almost all bottom pieces (some of the high dirt cliff faces are not present as dirt-water cliffs, but many of them can be blended as well,). It becomes very easy when you recognize the cliff-faces and know all the tiles that belong to that cliff-face and how it can merge within cliffs... but by the time you will probably be insane. Sometimes I dream about terraining (and finding solutions to impossible blends).

Let me show you what I mean:






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[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
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