Staredit Network > Forums > SC1 Terrain > Topic: Dikes!
Dikes!
Jul 8 2008, 8:55 am
By: rockz  

Jul 8 2008, 8:55 am rockz Post #1

ᴄʜᴇᴇsᴇ ɪᴛ!

I don't recall ever seeing a water to low cliff, but what's remarkable is that this is perfectly blended IMO, and it has a strange height change (one cliff is larger than the other).

The coolest part was I did this in 4 clicks, entirely by accident. Go me SCMDraft!


Post has been edited 2 time(s), last time on Jul 8 2008, 9:19 am by rockz.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 8 2008, 12:25 pm AllStarEllis Post #2



That.. Is REALLY COOL!!!!!

Man I want to make something like that.. Whats good is the fact that using this you could make underwater bases look underwater without pylon sprites.. This could inspire some great maps!

Good job!



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Jul 8 2008, 12:44 pm Hug A Zergling Post #3



I think u used too many hydralisk skeletons. Its pretty cool tho :P



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Jul 8 2008, 2:45 pm Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

can you explain your 4 clicks? I would like to know how you did that exactly? :D
it's wonderful btw :rolleyes:




Jul 8 2008, 4:24 pm Falkoner Post #5



Ah, it looks cool, and it makes sense that they blend, as those underwater cliffs are the same as dry ones, so taking the pieces from the dry cliff that match up with the underwater cliff should blend perfectly, nice find :P



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Jul 8 2008, 9:29 pm MNeox Post #6



well I havn't seen this before, although it reminds me of jaboks raised canals, I forgot what his backside looked like but this combined with his blends could probably work perfect!

actually never mind I forgot the raised canals had bridge tiles... err maybe make another type of raised water blend?



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Jul 8 2008, 10:29 pm Fallen Post #7



that takes either some mad luck or some dumb skill. Besides the water part i like what you have above it. the ground below water is what it seems like



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Jul 8 2008, 11:00 pm Falkoner Post #8



Quote
that takes either some mad luck or some dumb skill.

Not really, it makes perfect sense why they would match up perfectly, he just managed to get lucky enough to notice it.



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Jul 8 2008, 11:13 pm EdAi Post #9



A fine stroke of luck

right under our noses as we've done regular dirt cliffs to regular dirt and high dirt beaches

I'm def. gonna use this sometime

Thank you verrrr much

Post has been edited 1 time(s), last time on Jul 9 2008, 4:00 am by Mini Moose 2707. Reason: Smiley spam.



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Jul 9 2008, 12:55 am stickynote Post #10



. . . what is with all the smileys? Mineral gaining ploy? Anyway, I see how that blended. Awesome find, even if it's pure luck.



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Jul 9 2008, 5:51 am EdAi Post #11



(actually it was just random lol. i don't even know we get minerals...)

i experimented a little with this and its easy to replicate the sides. so the right side doesn't have to be mis-leveled like that
its probably obvious but i just thought i'd point it out



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Jul 9 2008, 6:42 am rockz Post #12

ᴄʜᴇᴇsᴇ ɪᴛ!

For those wondering, I was trying to test out something that I was posting in this thread, and started out with pure water terrain. Then, I put down some high ruins ISOM. After that, I copied a section of it, and pasted that a bunch of times, with the last one being off center a lil bit, then put down mud ISOM. Somehow, this came up, and looked REALLY cool.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 9 2008, 2:45 pm Ahli Post #13

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

omg, this blend reminds me of the Netherlands (living below the sea level).
I created a double cliff part to the water trying to get the same results :P




Jul 9 2008, 3:49 pm AllStarEllis Post #14



Aha.. It works EXCEPT you cant do the back of it without it looking horribly blocky xD

What a shame.



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Jul 9 2008, 5:50 pm EdAi Post #15



Well later on i'll test out the back part and i'll try to come up with some decent blends
;]



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Jul 9 2008, 7:16 pm Hug A Zergling Post #16



^^ I just noticed whats so cool about it. I was just looking at it in another perspective....really cool now :D



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Jul 9 2008, 11:18 pm stickynote Post #17



In what perspective are you looking at it? I only see it one way, but maybe that's just because I'm used to looking at terrain this way.



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Jul 9 2008, 11:46 pm EdAi Post #18



Quote from Hug A Zergling
^^ I just noticed whats so cool about it. I was just looking at it in another perspective....really cool now :D

i don't get it
o.O

did u like print it out and look it upside down? i thought it was cool from just looking at it
so...



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Jul 10 2008, 2:08 am rockz Post #19

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from EdAi
Well later on i'll test out the back part and i'll try to come up with some decent blends
;]
It's true, not all of them work on the back, but some work adequately enough.
See pic:




"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 10 2008, 2:37 am stickynote Post #20



I think the second one on the first row, the second one in the second row, the first and fourth ones in the third row, and the one in the fourth row are the best. Some of the others, such as the first one in the second row, have easy fixes to make it look better.



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[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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