Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: What's up with Gerard DuGalle?
What's up with Gerard DuGalle?
Jul 3 2008, 3:04 pm
By: planckscnst  

Jul 3 2008, 3:04 pm planckscnst Post #1



In unit settings, there is a Terran hero called "Gerard DuGalle (Ghost)". When placing him on the map, it shows a battlecruiser, not a ghost. Also, if I try to place one using a trigger, it doesn't do anything - I don't get any DuGalles. What's up with this unit?



None.

Jul 3 2008, 3:09 pm Falkoner Post #2



DuGalle is not normally placeable in StarEdit, so you cannot create him via triggers, the reason they say (Ghost) next to his name is because his portrait was used as a ghost character in the campaign, and that's also the only reason there's a unit for him, because they needed him for the mission briefings of the campaign.



None.

Jul 3 2008, 3:13 pm planckscnst Post #3



ah. Thanks!



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Jul 4 2008, 1:07 am Riney Post #4

Thigh high affectionado

DuGalle isnt a ghost.



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Jul 4 2008, 1:15 am Falkoner Post #5



Quote
DuGalle isnt a ghost.

Yeah, I was thinking about that as I reread my post, but I just left it at that :P I really have no idea why there is a (ghost) next to it, but I was right about how it was made for use in the mission briefings. Of course, Raszagal also has (dark templar) next to it, and she's actually a corsair, maybe that's where I got the idea that the DuGalle portrait was meant to look like a ghost..



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Jul 4 2008, 1:28 am ClansAreForGays Post #6



Also, it's weird how dugalles and ragazel's attacks are all fuxed up. They never just keep the value you try to give them in the editor.




Jul 4 2008, 1:33 am Falkoner Post #7



Quote
Also, it's weird how dugalles and ragazel's attacks are all fuxed up. They never just keep the value you try to give them in the editor.

:???: It's always worked fine for me..



None.

Jul 4 2008, 2:11 am Gangster4Life Post #8



also Aldaris



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Jul 4 2008, 4:24 am Esponeo Post #9



Quote
Also, it's weird how dugalles and ragazel's attacks are all fuxed up. They never just keep the value you try to give them in the editor.
They share attack values with other units. Both of the "extended" Battlecruiser units (Dugalle and Arcturus) share their attack values with the other hero BCs. I don't recall which goes with which. Raszagals is tied to the regular Corsair. These tied units will always have the same attack value as their partner unit.



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Jul 4 2008, 4:55 am Matt Burch Post #10



Where is this? I've never come across this before. Are you using StarEdit or something else?



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Jul 4 2008, 4:57 am Esponeo Post #11



Quote
Where is this? I've never come across this before. Are you using StarEdit or something else?
Just who is this question directed at? What is "this" which you have never come across before?



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Jul 4 2008, 5:09 am Matt Burch Post #12



I guess I should've been a little more specific, but I totally thought it would be quite obvious.
Quote
In unit settings, there is a Terran hero called "Gerard DuGalle (Ghost)". When placing him on the map, it shows a battlecruiser, not a ghost. Also, if I try to place one using a trigger, it doesn't do anything - I don't get any DuGalles. What's up with this unit?
That is "this". I've not come across this before. I'm asking if he's using a 3rd party editor, or the real editor, because I haven't seen this before.



None.

Jul 4 2008, 5:20 am Esponeo Post #13



Quote
That is "this". I've not come across this before. I'm asking if he's using a 3rd party editor, or the real editor, because I haven't seen this before.
That unit and others are not available in Staredit. They are available in X-tra, SCMD2, SF, and others.



None.

Jul 4 2008, 10:23 am Symmetry Post #14

Dungeon Master

Quote from Esponeo
Quote
Also, it's weird how dugalles and ragazel's attacks are all fuxed up. They never just keep the value you try to give them in the editor.
They share attack values with other units. Both of the "extended" Battlecruiser units (Dugalle and Arcturus) share their attack values with the other hero BCs. I don't recall which goes with which. Raszagals is tied to the regular Corsair. These tied units will always have the same attack value as their partner unit.

For clarification, the Norad II, Mengsk and Dugalle all share the same weapon entry.



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Jul 4 2008, 11:27 am Ultraviolet Post #15

We do a little trolling

I believe DuGalle is a battlecruiser because that battlecruiser unit was originally supposed to be the flagship Aleksander. They decided they didn't need it later, but I guess that's all they used for his portrait.

It may say (ghost) next to his name because he was intended to be a ghost if he ever had appeared in a game in the campaign. Alexei Stukov was a ghost, so it would make sense for DuGalle to be one as well.




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Jul 4 2008, 2:20 pm Clokr_ Post #16



They probably made the unit a ghost. Then they thought they'd need it for some campaign cinematic and changed it to a BC but didn't bother to edit its name.



?????

Jul 4 2008, 7:58 pm Zell. Post #17



Actually DuGalle is a ghost but they changed the unit to BC because battle cruisers are awesome. Duh.



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[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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