AI Scripts
Jul 2 2008, 4:13 pm
By: gam_crazy  

Jul 2 2008, 4:13 pm gam_crazy Post #1



What AI Scripts do you run to simply, make the computer opponent, play like they were playing a free-4-all on Use Map Settings?
I give them a command center, 2 SCV's, and minerals. And have tried many different AI scripts, but 1 of the SCV's just mine the whole time, or 1 mines and 1 builds a CC, and then does nothing.



None.

Jul 2 2008, 5:05 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Firstly the regular starting conditions are 1 main building, 4 scvs and 50 minerals.
Preplace the units, set the minerals via triggers.
Then you need to remove randomize start locations in the forces settings as it would screw the comp's player settings.
A comp player must have a defined race, the correct buildings/workers for his race and the correct ai executed.
Try insane ai (cheating) or custom level ai for most challenging opponents.




Jul 3 2008, 12:46 am gam_crazy Post #3



ok, i did exactly that and i will tell u exactly wut hapens.
3 of the 4 SCV's start to mine
after going back and forth like 10 times, 2 of the 3 mining stop and sit at the command center
the 1 left, continues to mine, and that is all
Also, while im here, is there a way u can choose wut color each person is, instead of them being completly random?



None.

Jul 3 2008, 12:48 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Obviously you haven't disabled randomized starting locations.
Ai behavior and color will return to normal if you do.




Jul 3 2008, 9:26 am pneumatic Post #5



Here's Blizzard's explanation of the AIs:

http://battle.net/scc/faq/aiscripts.shtml

I don't know how much of this stuff has changed since it was written, but the themes remain the same -- custom AI is meant for melee. If the human player isn't going to be building a base, it will probably be better to use one of the campaign AIs (like insane): unlike custom, the insane AI doesn't depend on what the human player is doing.



None.

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[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[2026-9-10. : 5:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[2026-9-10. : 5:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
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