Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Triggers refuse to work midgame
Triggers refuse to work midgame
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Jul 1 2008, 10:29 pm
By: MadZombie  

Jul 1 2008, 10:29 pm MadZombie Post #1



Note: ima complete nub when it comes to map making.

so im making this map called sniper arena where its basicly bald locks but in the beggining of the game u choose the arena u want to play in. i have only just started so ive got one arena done but for some reason about 5 minutes into the game all my triggers work is if i forgot to put "preserve trigger" i think it has to do with the way i used the hyper triggers or the death counts for randomization.HALP!

Attachments:
Sniper Arena (vBETA).scx
Hits: 4 Size: 89.42kb



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Jul 1 2008, 10:34 pm O)FaRTy1billion[MM] Post #2

👻 👾 👽 💪

Any waits?



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Jul 1 2008, 10:36 pm MadZombie Post #3



the only waits i have are for the hyper trigs , which are set to 0 milliseconds.



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Jul 1 2008, 10:39 pm O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

Perhaps if your ghost gets killed you get +1 death for "any unit". Try using "At least 8 deaths of any unit", or using something other than "any unit".



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 1 2008, 10:42 pm MadZombie Post #5



actually i just looked at it again and noticed that i do have a wait for somethign else. i have a wait for the current player to ally and a wait for 800 milliseconds.

and ill try that advice tosee if it works ty.



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Jul 1 2008, 10:42 pm Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I think you cannot add to the deaths of "any unit". So your respawn triggers shouldn't work properly (it will work 8 times because every ghost death is inside the death count of "any unit").
you should better chose a death count unit like vespin geysir or some powerups or other units.




Jul 1 2008, 10:45 pm MadZombie Post #7



okay yeai think i see what i did wrong. i read the wiki on randomization and it had said "any unit" i think it ment to use any unit not use the "any unit"



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Jul 1 2008, 10:51 pm NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You CAN add [any unit] but you should NEVER do it. It will 1 death to the death counts of each unit (used or unused).

The wait(800) definetely causes a wait block, because it's run under all players, like the hyper triggers.
replace all waits except the one of the hypers with death counters and you should be fine.




Jul 2 2008, 5:12 am Falkoner Post #9



When writing triggers, it's usually best to be as specific as possible with actions and conditions, generalizing leads to errors that are difficult to find.



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Jul 2 2008, 11:45 am MadZombie Post #10



Problem solved btw



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Jul 3 2008, 4:23 am Esponeo Post #11



Problem Solved. Please petition me if there is a valid reason to reopen this topic.

Locked.



None.

Jul 3 2008, 4:44 am Moose Post #12

meme

Alternatively, move the hyper triggers to the bottom of the list so they are executed last.

Now that I have actually looked at the map, I see that this is incorrect. Disregard my post.

Post has been edited 1 time(s), last time on Jul 3 2008, 7:35 pm by Mini Moose 2707.



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