Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: low mid high elevation issues
low mid high elevation issues
Jul 1 2008, 9:49 pm
By: planckscnst  

Jul 1 2008, 9:49 pm planckscnst Post #1



I am making a map where a trigger happens when units are brought to a low ice patch. The patch is not square, so the location extends a little bit past the patch in places. I have the location set to "low ground" in scmdraft, or "low elevation" in xtra editor. With mid and high unchecked. Triggers are still occurring on the higher ground though. What's the problem?

Map is attached. Location in question is "Heroes" in dead center.

Attachments:
Commando Wars Winter 0.5.3.scx
Hits: 2 Size: 67.98kb



None.

Jul 1 2008, 10:02 pm y10k Post #2



low ground also includes water and mates sunken and raised terrains.
Medium ground is hills (high dirt) and terrain buildings (compound)
High ground is terrain buildings on hills (high compond).



None.

Jul 1 2008, 10:05 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

because it is the same elevation level even if it looks like lower.
-snow/ice/grass/dirt/rocky snow are lower
-high dirt/high snow/high grass/outpost are middle
-and high outpost is the highest level.

edit: damned I'm typing to slow




Jul 1 2008, 11:26 pm O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

Read pinned topics, do what they say, and find Terrain Height wiki.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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