Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Renaming Triggers
Renaming Triggers
Jun 30 2008, 3:26 am
By: Emptiness  

Jun 30 2008, 3:26 am Emptiness Post #1



Hey when i make a trigger on Starforge it says No Comment.. Is there a way you can rename it?



None.

Jun 30 2008, 3:28 am Morphling Post #2



Go to actions then comments then type in your comment.



None.

Jun 30 2008, 8:15 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from Emptiness
Hey when i make a trigger on Starforge it says No Comment.. Is there a way you can rename it?
I'd recommend using SCMDraft instead. Starforge is fast for making trigs, but not really for editing them. You'd do better with classic trigedit so you can see the triggers easier.

Don't go crazy with comments though. They take up strings in your map, and too many strings are known to cause problems with the map.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 1 2008, 2:14 am stickynote Post #4



I don't understand text triggers. Can someone explain the order to me? As in, what goes what goes in between the parentheses, and in what order?



None.

Jul 1 2008, 2:35 am rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

Learn as you go along. Start with classic trigedit, look at the trigger in text trigedit, and see what numbers go where through the connections between the two methods.
Deaths("Current Player", "Cave", Exactly, 0);
Means
Current player has suffered exactly 0 deaths of cave.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 1 2008, 5:58 am Falkoner Post #6



Text triggers are simply a text syntax that displays only the variables the computer needs to know, rather than all the in between crap that we need to make it easier to understand, they are great for fast copy and pasting or quick editing.



None.

Jul 1 2008, 6:10 am DT_Battlekruser Post #7



And Starforge autocompletes the text trigger whenever the next delimiter ('(' ')' or ',') is typed. Although after using Eclipse extensively I'm annoyed it's not enter :P



None.

Jul 1 2008, 6:32 am O)FaRTy1billion[MM] Post #8

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StarForge shows the syntax for the current trigger you are typing.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Jul 1 2008, 5:31 pm Heimdal Post #9



Quote from DT_Battlekruser
And Starforge autocompletes the text trigger whenever the next delimiter ('(' ')' or ',') is typed. Although after using Eclipse extensively I'm annoyed it's not enter :P
After using Visual Studio for a while and then trying to use Starforge, me too :(



None.

Jul 1 2008, 10:54 pm Clokr_ Post #10



Any non alphanumeric or _ character terminates the indetifier and thus SF should autocomplete it :P



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