Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Computer not sharing Vis
Computer not sharing Vis
Jun 26 2008, 5:11 pm
By: Axii  

Jun 26 2008, 5:11 pm Axii Post #1



Ive never ran into this problem before, But On my recent map, I cant get the Computer to Share vision with me, Ive tried Like:
Trigger("Player 8"){
Conditions:
Always();

Actions:
Run AI Script("+Vi0");
Run AI Script("+Vi2");
Run AI Script("+Vi3");
Run AI Script("+Vi4");
Run AI Script("+Vi5");
Preserve Trigger();
}
But it just doesnt give vision :/, Any tips?



None.

Jun 26 2008, 5:13 pm DT_Battlekruser Post #2



I can never remember which way that AI script goes, but you probably have it backwards. Turn on shared vision with player 8 by running a trigger for each of the other players; right now I think you are allowing player 8 to see your units.



None.

Jun 26 2008, 5:21 pm Axii Post #3



Ah, I guess I just got mixed up when making it :P, Thanks ^^



None.

Jun 26 2008, 5:25 pm Gigins Post #4



Also you don't need to preserve it, it won't ever turn it off on it's own.



None.

Jun 26 2008, 5:35 pm Axii Post #5



Im Also going to make p1-p6 Share vis with each other, So I don't want them to UnShare>Cloak>Kill teammate.



None.

Jun 26 2008, 5:38 pm DT_Battlekruser Post #6



Then just run share vision both ways; remember, each AI script is a one-way affair.



None.

Jun 26 2008, 5:40 pm Axii Post #7



Another Question, I want a Ghost to be able to Perma Cloak, And be able to Shoot Lock Down, But I don't want It to be able to Spam Lockdown, How could I do this?



None.

Jun 26 2008, 5:41 pm NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Make a trigger for the whole force and enable vision for each of the players in that force.
To prevent manual unvisioning just preserve this trigger and always run it.




Jun 26 2008, 5:45 pm Doodan Post #9



Quote from Axii
Another Question, I want a Ghost to be able to Perma Cloak, And be able to Shoot Lock Down, But I don't want It to be able to Spam Lockdown, How could I do this?

Add a trigger that always maxes out the ghost's energy. Unfortunately, there's no way that I know of to alter an ability's cool down, so I don't know how you'd deal with the lockdown spam.



None.

Jun 26 2008, 5:51 pm Axii Post #10



Quote from Doodan
Quote from Axii
Another Question, I want a Ghost to be able to Perma Cloak, And be able to Shoot Lock Down, But I don't want It to be able to Spam Lockdown, How could I do this?

Add a trigger that always maxes out the ghost's energy. Unfortunately, there's no way that I know of to alter an ability's cool down, so I don't know how you'd deal with the lockdown spam.
Yeah, That's as far as I got, So there's no way to stop the ghost from Spamming it, With Perma Cloak?



None.

Jun 26 2008, 5:56 pm NudeRaider Post #11

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Make the lockdown cost 150 energy.
Make a trigger that sets the ghosts energy to 250 every minute.

Play around with the yellow values to fit best into your map.
Just make sure the interval is small enough so the ghost doesn't lose all of his energy until the next refresh when the player has used his lockown.




Jun 26 2008, 6:02 pm Axii Post #12



Mmhm, Thanks for that NudeRaider Just tried it and It worked Perfectly ^^.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
Please log in to shout.


Members Online: NimoStar