Gate Control
Jun 21 2008, 5:44 pm
By: noob4life  

Jun 21 2008, 5:44 pm noob4life Post #1



how do i set a trigger for lowering gates... and keeping them up when i want them too. so like they have to kill something before the gate goes down... can someone tell me what i have to do to make it work...



None.

Jun 21 2008, 5:51 pm Falkoner Post #2



Disabling the doodad state of a door will make it go down, enabling it will make it go up, it's that simple.



None.

Jun 21 2008, 6:53 pm y10k Post #3



All players bring at least 1 men to gate / disable doodad state for anyunit for P12 at gate.
All players bring at most 0 men to gate / enable doodad state for anyunit for P12 at gate.



None.

Jun 21 2008, 7:08 pm Kaias Post #4



Quote from y10k
All players bring at least 1 men to gate / disable doodad state for anyunit for P12 at gate.
And the condition for having killed the unit you want before it opens.



None.

Jun 21 2008, 7:18 pm y10k Post #5



ok nothing, it is just too late.



None.

Jun 21 2008, 11:15 pm Brontobyte Post #6



Triggers:

Trigger("All players"){
Conditions:
Score("Current Player", Kills, At least, 1);
Bring("Current Player", "Men", "Gate", At least, 1);

Actions:
Set Score("Current Player", Set To, 0, Kills);
Set Doodad State("All players", "Right Upper Level Door", "Gate", disabled);
Preserve Trigger();
Comment("Open");
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
Bring("Current Player", "Men", "Gate", Exactly, 0);

Actions:
Set Doodad State("All players", "Right Upper Level Door", "Gate", enabled);
Preserve Trigger();
Comment("Close");
}

//-----------------------------------------------------------------//

Where it says "Right Upper Level Door", you can just switch that out for the exact name of the doodad you want to have.



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