Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Run trigger for multiple players when actions negate conditions
Run trigger for multiple players when actions negate conditions
Jun 16 2008, 8:14 am
By: Heimdal  

Jun 16 2008, 8:14 am Heimdal Post #1



This might not be new to a lot of you, but I kind of stumbled upon it when thinking about how waits work.

The problem:You want to run a trigger for many players, but the actions of the trigger will make the conditions false. This means that the trigger will only execute for the first active player.

The solution: Create the trigger as normal, but put a wait(0) before the condition-destroying action. This will cause the trigger to run for the other players before executing that action.

[TRIGGER]
Example[CONDITIONS]
[*]Switch 1 is clear
[/CONDITIONS]
[ACTIONS]
[*]Create 1 marine for current player
[*]wait for 0 milliseconds
[*]Set switch 1
[/ACTIONS]
[/TRIGGER]

The above trigger creates 1 marine for each player that it is active for. Another good example would be for any trigger that needs to display text.



None.

Jun 16 2008, 3:03 pm Falkoner Post #2



I always just had a trigger at the bottom of the trigger list that would do the condition-destroying action, this method is great and all, but it could cause slight wait blocks.



None.

Jun 16 2008, 7:29 pm O)FaRTy1billion[MM] Post #3

👻 👾 👽 💪

Only if you use the spammy 62xWait(0); kind of HTs.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 16 2008, 8:15 pm Atlos Post #4



I remember there being a tutorial about this on the old SEN. It has something to do with waits making a trigger cycle go through before finishing the trigger or something along the lines of that. My old memory is failing me! :(



None.

Jun 16 2008, 8:45 pm Falkoner Post #5



Quote
Only if you use the spammy 62xWait(0); kind of HTs.

Actually, no, as long as you put those at the bottom of the trigger list they turn off just like cross-player hypertriggers whenever another wait is hit. And a wait 0 would do the same thing as their wait 0s, so it wouldn't even turn off the hypers.



None.

Jun 17 2008, 12:42 am O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

It's still annoying to have to arrange them. (And I just remembered that I already knew about the trigger order trick when I used to make some bound maps. :P)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:20 am]
Symmetry -- Dang I'm up to 155 minerals gambling really pays off guys
[2026-10-11. : 6:02 am]
Donald -- Samase
[2026-10-09. : 2:53 am]
Mr.BurnLiquid -- Symmetry
Symmetry shouted: I'll check it out this weekend!
Thanks
[2026-10-09. : 2:47 am]
Symmetry -- I'll check it out this weekend!
[2026-10-09. : 2:40 am]
Mr.BurnLiquid -- Symmetry
Symmetry shouted: Another map maker? Damn we really ARE back
I invite you to try out the map I modified. I don't have the creativity to create maps from scratch, but I do have the know-how to modify existing ones; my project is to tweak community campaigns (specifically those with errors—to make them playable.
[2026-10-09. : 2:27 am]
Symmetry -- Another map maker? Damn we really ARE back
[2026-10-09. : 1:51 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Now that I wanted to change my avatar, the error image is showing up, haha.
[2026-10-09. : 1:34 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Mr.BurnLiquid
Mr.BurnLiquid shouted: Ultraviolet Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
I invite you to try out a mission I'm modifying from *StarCraft Reversed*; I'm trying to make it more playable and challenging.
[2026-10-09. : 1:33 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
Please log in to shout.


Members Online: Excalibur, O)FaRTy1billion[MM]