Reserve Player
Jun 15 2008, 10:07 pm
By: 49281358723941702706  

Jun 15 2008, 10:07 pm 49281358723941702706 Post #1



I wanted advice on how to make a system in my map I’m working on where if a player were to leave during the game that particular player’s units would be given to a “Reserve Player”. This player would have to wait for that particular occasion and would have his own force in the lobby. Clokr gave some good advice on a trigger system for my map and it is listed below in the link. So the question is how to incorporate a “Reserve Player” into my map using Clokr’s trigger system?
http://www.staredit.net/topic/3328/



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Jun 16 2008, 3:28 am Open.14 Post #2



I'm no pro on that since i have never done it b4... but i know a map that is unproteted and it has that source of trigger. Download any of these... I think they're all the same...



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Jun 16 2008, 3:30 am JaBoK Post #3



Always
Give all units owned by player 12 to the player in question



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Jun 16 2008, 4:03 am Open.14 Post #4



Huh? Yeah, i bet thats what you do. I'e never really needed to use it in my maps so never thought about how to do it. Never needed to think about it.



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Jun 16 2008, 1:31 pm Optics Post #5



Quote from Open.14
Huh? Yeah, i bet thats what you do. I'e never really needed to use it in my maps so never thought about how to do it. Never needed to think about it.

Yes that's exactly what you do. Player 12 is neutral. Ever notice when you put your mouse over a unit and it turns yellow? That means those units are owned by player 12 which is neither a player or a computer. When a human player leaves a game all their units become "neutral" to deactivate them without removing them. So to give those units to another player you just use a simple give units changing the 'owned by' to player 12.

On another note: Make sure you have no other units owned by player 12 on the map at any point. If you know there may be units that you don't want your Reserve player to have, then set up locations where the players units would be, and use "Give units at location" instead. For example, you may not want your reserve player to obtain other players "Upgrade buildings" or something of that sort. You can also use "Remove units owned by player 12 at location" to get rid of excess units or buildings so that your map looks nice and neat even after players leave.



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Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
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