Staredit Network > Forums > Modding Discussion > Topic: DatEdit 1.5d
DatEdit 1.5d
Jun 11 2008, 11:08 am
By: BroodKiller  

Jun 11 2008, 11:08 am BroodKiller Post #1



##########DATEDIT V1.5d update##########

Fixed/Changed in DatEdit 1.5d:
-Fixed several interface inconsistences
-Fixed some path-related config file issues
-Fixed some minor text glitches and labels

New in DatEdit 1.5d:
-Clipboard support
This update to DatEdit introduces support for clipboard-based copy'n'paste feature, which allows now to copy'n'paste entries between two (or more) DatEdit instances.

Program download:
http://www.stormcoast-fortress.net/downloads/DatEdit15/
Source download:
http://stormcoast-fortress.net/downloads/DatEdit15Source/

Hello everyone, this version is a collective fixup of many bugs reported since the last release, but it also contains a small novel flavor to it with the new clipboard support. Enjoy :)

-Uncle Broody



None.

Jun 11 2008, 11:12 am IskatuMesk Post #2

Lord of the Locker Room

Heh heh, Uncle Broody. That's a good one.

Also, this has the tbl path fix? Good. No more strange exceptions.

Post has been edited 1 time(s), last time on Jun 11 2008, 11:27 am by IskatuMesk.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jun 11 2008, 6:34 pm FlyingHat Post #3



I love you Broody. Now DatEdit can digest the TBL's I shove down it's throat. ;)



None.

Jun 11 2008, 7:02 pm Twitch Post #4



I like this version cause it likes me :D.Really though now I can make dat edits alot easier and without bugging Corbo or Voyager.



None.

Jun 11 2008, 7:27 pm Polaris Post #5



I love you Broodkiller :D



If anything cool is ever going on Skype me up under the name "blarghle"

Jun 11 2008, 8:29 pm Phobos Post #6

Are you sure about that?

Everyone, hug BroodKiller. Great job.



this is signature

Jun 11 2008, 10:10 pm Doodle77 Post #7



I guess it's time for me to upgrade from DatEdit 1.4 :P



None.

Jun 18 2008, 3:55 pm Symmetry Post #8

Dungeon Master

I seem to have found a magical way to corrupt images.dat. I don't know if this happens with other entries, but this is how I found it:

Go to the supply depot overlay, set grp to 0 and iscript to 0. Boom, crash on startup.



:voy: :jaff: :voy: :jaff:

Jun 20 2008, 5:41 am Corbo Post #9

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from Doodle77
I guess it's time for me to upgrade from DatEdit 1.4 :P

I guess it's time for me to upgrade from 1.2b :P



fuck you all

Jun 20 2008, 1:24 pm BroodKiller Post #10



Quote from name:Killer_Kow
I seem to have found a magical way to corrupt images.dat. I don't know if this happens with other entries, but this is how I found it:

Go to the supply depot overlay, set grp to 0 and iscript to 0. Boom, crash on startup.
This does not corrupt images.dat, it is just an ordinary crash. This makes the entry's GRP property point to a non-existant string in images.tbl (ID = -1) . When SC gets fed with data like that, it says "adieu".



None.

Aug 26 2008, 3:14 pm Symmetry Post #11

Dungeon Master

*Hopes BK still checks these forums once in a while*

Why can't I seem to do anything with .dat files (namely, adding them to an MPQ) while DatEdit has them loaded? This is VERY annoying, as I have to close DatEdit to add a file to my MPQ, and then reload them again when I want to make a change.



:voy: :jaff: :voy: :jaff:

Aug 26 2008, 6:52 pm Devourer Post #12

Hello

Awesome ! :)
No Error... NO ERROR!!
THE FIRST TIME I DIDN'T GET A FCKNG ERROR! :)

Good Job... awesome programm^^



Please report errors in the Staredit.Network forum.

Aug 27 2008, 12:45 pm Symmetry Post #13

Dungeon Master

Quote from name:Debardus
*Hopes BK still checks these forums once in a while*

Why can't I seem to do anything with .dat files (namely, adding them to an MPQ) while DatEdit has them loaded? This is VERY annoying, as I have to close DatEdit to add a file to my MPQ, and then reload them again when I want to make a change.

If anyone else has this problem, it's because you're using the same MPQ for DatEdit to take GRPs from. In options, set it to use StarDat, or a clone of your mpq (if you still want to see your grp changes).

Thanks to BK for the solution.



:voy: :jaff: :voy: :jaff:

Aug 27 2008, 2:34 pm Hercanic Post #14

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Awesome work, Broodkiller! Glad to see your mug back around Starcraft. =o]




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[04:03 pm]
IskatuMesk -- no Hello World? No Hello . jpeg? Not even ddosing some government website? smh my head
[10:02 pm]
Symmetry -- I was really just figuring out how to compile
[10:02 pm]
Symmetry -- I didn't make it do anything
[09:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
[08:29 pm]
Symmetry -- I made the marine shoot lasers and gave the medic a nonfunctional button
[08:07 pm]
Ultraviolet -- Symmetry
Symmetry shouted: I did my first EUD thing today. Feels like me finding arsenal at age 8 again
haha for sure. in some ways it's even more exciting because you can play EUD maps on regular battle.net, don't need to convince someone to download your mod to play with you. what did you do?
[2026-5-31. : 6:47 pm]
Symmetry -- I did my first EUD thing today. Feels like me finding arsenal at age 8 again
[2026-5-31. : 3:20 pm]
l)ark_ssj9kevin -- le reddit
[2026-5-31. : 2:55 pm]
Moose -- >reddit :rip2:
[2026-5-31. : 2:07 pm]
IskatuMesk -- reddit 💀
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