Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Colored Wireframes?
Colored Wireframes?
Jun 5 2008, 11:27 pm
By: New-Guy  

Jun 5 2008, 11:27 pm New-Guy Post #1



Colored wireframes are where, on the unit screen once you've selected a unit, there isn't green lines, but bluish-weird colors. How do you get this affect? Do you have to do something special to the HP or something?



None.

Jun 5 2008, 11:32 pm O)FaRTy1billion[MM] Post #2

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SCMDraft or StarForge. There is a second HP box, just put 1 in it. Lower numbers work better (0 to like 7.)



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Jun 5 2008, 11:35 pm New-Guy Post #3



this is in unit settings, right?
I wondered what that was for. Anything else it can be used for?



None.

Jun 5 2008, 11:40 pm O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

Yes.
No.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 5 2008, 11:41 pm New-Guy Post #5



Okay, I did that, and all they have now is 1 extra HP. How do you get the colored wireframe?



None.

Jun 5 2008, 11:47 pm O)FaRTy1billion[MM] Post #6

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It is when you have more than 100% HP. As I said, it works best with low numbers... like 2/1.
If you put large numbers then you don't get much more than 100%.

You can also use unit sprites. The max HP is always default. However, if it is zerg it wont work with this because of the regen.

Post has been edited 1 time(s), last time on Jun 5 2008, 11:53 pm by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 5 2008, 11:49 pm New-Guy Post #7



I've used all the numbers (0-7) and all that happened was they gained 1 HP and nothing else.
Do I have to do anything to their normal HP?



None.

Jun 5 2008, 11:52 pm Heimdal Post #8



He's saying that their normal HP should be 0-7. The other box only really matters if it's non-zero.



None.

Jun 5 2008, 11:55 pm New-Guy Post #9



Okay... I was messing around and I figured it out. I'mma have some fun with this :P



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