Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Detect half-built sunken colony?
Detect half-built sunken colony?
May 25 2008, 5:41 pm
By: x1101x  

May 26 2008, 7:43 pm DT_Battlekruser Post #21



The little drawing of the unit that changes color to show how much damage it has taken.



None.

May 26 2008, 7:55 pm Wormer Post #22



Ah, I knew that... Nothing scary at all :lol:
Thanks ;)



Some.

May 29 2008, 2:42 am Falkoner Post #23



So they work just like hallucinations? You can center locations on them but you can't detect them using bring/command?



None.

May 31 2008, 11:55 am Wormer Post #24



No, you can't even center locations on them :(



Some.

May 31 2008, 12:52 pm Clokr_ Post #25



Have you tried the bring or command conditions with 'any unit' ?

EDIT: The command condition with 'buildings' work, because you don't lose a melee game if you have a half-built building.

Post has been edited 1 time(s), last time on May 31 2008, 4:43 pm by Clokr_.



?????

May 31 2008, 8:32 pm Riney Post #26

Thigh high affectionado

If its building, and you already have it, center a location on the one thats already built (Preplaced or placed by triggers), kill or give it to another player, or whatever, and center location on the next sunken, itll move the location to a building one and do the same action if you preserved.

Idk if that works with Zerg, but it DOES with addons ;o



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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Jun 8 2008, 1:14 pm Clokr_ Post #27



Quote from Patch 1.05
- When using the 'exactly' modifier in trigger conditions, incomplete
units are no longer included in the comparision.

Found that interesting :P



?????

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