Trigger Order
May 26 2008, 5:11 am
By: Cardanis  

May 26 2008, 5:11 am Cardanis Post #1



So, there's probly a list of this somewhere already, but I can't seem to find it. Whats the order for trigger activation? I know it goes players 1-8,and that All players jsut runs through all the players starting from 1-8 etc. However, does the All players append their triggers on the end of the players triggers? or run in a subset of its own?

Like, would it go through player 1 triggers, then the all players triggers, then player 2, all players for player 2, etc

Or does it go, player 1, player 2, player 3 etc, then all players player 1, all players player 2, etc

(this probly seems incredibly confusing, couldnt think of a better way to describe it)



None.

May 26 2008, 5:32 am Wormer Post #2



http://www.staredit.net/50794/
Quote from Wormer
SC handles triggers exactly like this.
Let's assume you've listed triggers in the next order (from top to bottom in your text file) T1(PlayersGroup1), T2(PG2), ... , Tn(PGn), where Ti is a trigger and PGi is a group of players you've set the trigger Ti to. SC chooses the first player P1 to be current player (cp = P1) and goes through the triggers sequence checking if P1 belongs to PGi, where i is the number of the trigger being currently checked. If P1 belongs to the group PGi (P1 IN PGi) then it is checking all triggers' Ti conditions Ci and If all conditions Ci are met it is executing actions Ai. After all triggers in the seqence are checked for P1 it chooses the next computer or human player still remaning in the game, makes him current player (pc = P2) and checks triggers for him.

Code
FOR j = 1 TO 8 DO
    cp = Pj
    FOR i = 1 TO n DO
        IF Pj IN PGi THEN
            Execute Ti with current player = cp
    ENDFOR
ENDFOR


For example:
The sequence of triggers T1(P1,P3) T2(AllPlayers) T3(P2,P3) with three players P1, P2 and P3 remaining in the game would be actually checked each loop in the next particularly order: T1(P1), T2(P1), T2(P2), T3(P2), T1(P3), T2(P3), T3(P3), where players in braces shows the (current) player the trigger is executed for at the moment.




Some.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: l)ark_ssj9kevin