Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help with SCMDraft 2
Help with SCMDraft 2
May 26 2008, 2:26 am
By: Cheathunta  

May 26 2008, 2:26 am Cheathunta Post #1



I just Downloaded SCMDraft 2 and i am really confused with it. Not just one thing but everything. I need help



None.

May 26 2008, 2:50 am Brontobyte Post #2



Quote from Cheathunter
I just Downloaded SCMDraft 2 and i am really confused with it. Not just one thing but everything. I need help

Do you expect someone to just randomly answer possible questions? Post some of your questions and I, or someone else shall answer it. If you have a specific question, please feel free to provide details about it.



None.

May 26 2008, 3:00 am Cheathunta Post #3



Lets see:



What is up with Trigedit? How does it work?


How do many people find this the best editor out there? I personally prefer Staredit


Theres too many confusing pop up stuff.


What are Strings?


Why are there 12 players?


Are there Advanced Triggers that seperate this editor and others?



None.

May 26 2008, 3:31 am midget_man_66 Post #4



a "string" is any text thats in your map. it can be a unit name... it can be the name of the map.... it can be a message you send a certain player at any given time. And the "Trigg Edit" thing is broken, i think it works in version 2.0.8 but that version is still a little buggy. You can do more things with scmdraft then most editors... there are 12 players for your benefit, lol... why else!? XD

Quote
Theres too many confusing pop up stuff.

Detail? in the terrain section you get
Isometrical = diamond shaped terrain
Rectangular = rectangular shaped terrain
Cut Copy Paste = This lets you copy terrain and paste it
Subtile = the fuck if i know XD

alright, to be honest... im not gunna sit here and walk you thru the whole editor. Basically... figure it out for yourself. thats how i did it... im olmost positive thats how most people do it. once you get used to it... the better. ITS better.



None.

May 26 2008, 3:41 am Brontobyte Post #5



Quote from Cheathunter
What is up with Trigedit? How does it work?
"Trigedit" is a text base editor where instead of the Graphics User Interface that "Classic Map Triggers" provides (choosing from menus, ect...) you simply type in what you want. This is a big deal when it comes to changing multiple triggers with similar variable. To use it, type in a trigger that you want, make sure that everything is valid and spelled correctly, hit the "Debug" button (The one with the dark blue check mark with a light blue box over it) and a box will pop up. This will explain where you line you started and what line you finished. If any errors come up, besides the normal "Error at line #: Started ; Error at line #: Done!" then you must fix the listed error for the trigger to be written to the file. If all goes well and everything is correct, you will have written a trigger using text and you could now see your newly created trigger either back in "Trigedit" or "Classic Map Triggers"

Trigger Syntax (Warning Huge Collapse Box!!)


Quote from Cheathunter
How do many people find this the best editor out there? I personally prefer Staredit
I personally like Scmdraft over any other editor. It simply is preference. It has a lot of special features that sets itself out from the rest of the crowd but it can do pretty much anything that StarForge can. It has multiple abilities that other map editors don't. For a complete list of what Scmdraft has that others don't see this link

Quote from Cheathunter
Theres too many confusing pop up stuff.
Pop up windows? The only thing that should pop up is the unit properties box, the trigger editors/mission briefing editor, or the map properties (Includes: Map Dimensions, Map Description, Forces, Unit Settings, Upgrade Settings, Tech Settings, Strings, and the Sound Editor) Other things may pop up as errors EX: String Corruption .

Quote from Cheathunter
What are Strings?
A string is a line of information. I really don't know a lot about it.

Quote from Cheathunter
Why are there 12 players?
There are 12 players in StarCraft. 1-8 Can either be Unused, Rescueble, Computer, Human, Neutral. Players 9-11 Are usually by default Unused. Player 12 is known as Neutral. This is the player to which when a Human player leaves/looses a game, his/her units are given to Player 12. Player 12 is Neutral because by default, Player 12 is allied with all of the players.

Quote from Cheathunter
Are there Advanced Triggers that seperate this editor and others?
Not really. In the most recent version of Scmdraft it can create EUD triggers which is about advanced for triggering as it can get. Extended Unit Deaths uses the Trigger Conditions (version 1.13b to now) to do mod like changes. With EUD triggers, you can read directly from the RAM of the given computer. This can be used to detect such things as a Units Hit Points, a Units Mana, Mouse Position, Screen Position, and many other things as well.

NOTE: I am 99.9% sure that all of the information in this post is accurate.



None.

May 26 2008, 3:49 am Cheathunta Post #6



Another question:



Can i change text colors with SCMDraft?



Can i modify attack and armor once certain triggers conditions are met with SCMDraft?



None.

May 26 2008, 3:58 am Brontobyte Post #7



Quote from Cheathunter
Can i change text colors with SCMDraft?
Yes you can. In this collapse box contains the colors. All you have to do is open up the String editor and copy and paste the tag before the character that you want to be colored. (EX: <08>Brontobyte = Brontobyte)
Color Tag List


Quote from Cheathunter
Can i modify attack and armor once certain triggers conditions are met with SCMDraft?
No, this is one of the things that EUD's can cover. You will have to downgrade StarCraft in order to have your EUD triggers work. I think version 1.13 is the last patch of StarCraft that allows EUD Actions.



None.

May 26 2008, 10:59 am NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from midget_man_66
a "string" is any text thats in your map. it can be a unit name... it can be the name of the map.... it can be a message you send a certain player at any given time.
Messages sent in game through the chat feature do obviously not appear as strings in the map. ;)

Quote from midget_man_66
And the "Trigg Edit" thing is broken, i think it works in version 2.0.8 but that version is still a little buggy.
No it isn't. The ONLY bug I know of is that text trigedit converts very few special characters (like '<' '>') wrong but you can restore it via classic trigedit.

Quote from midget_man_66
Subtile = the fuck if i know XD
Subtile tool (Scmdraft 2)

Quote from midget_man_66
alright, to be honest... im not gunna sit here and walk you thru the whole editor. Basically... figure it out for yourself. thats how i did it... im olmost positive thats how most people do it. once you get used to it... the better. ITS better.
indeed




May 29 2008, 2:29 am Falkoner Post #9



It seems the only reason you do not like it is because the extra features are confusing you. SCM Draft has all the same features as Staredit, and more, just give it a bit of time and you'll get used to it, it really is the best editor.



None.

May 29 2008, 8:20 pm LosTZealoT Post #10



I found that first getting used to SCXE helped make the transition easier, seeing as it is less advanced and has an interface closer to StarEdit. If you go from StarEdit -> SCXE -> SCMDraft, it will seem more like "this editor is amazing, with all these nice features I couldn't do in the previous one" instead of "omg, what the hell is this... so confusing..."



None.

May 29 2008, 8:49 pm O)FaRTy1billion[MM] Post #11

👻 👾 👽 💪

I know how to use it, but I still prefer StarEdit. To do more advanced stuff I use FartyEdit (which is the same in concept to SCXE.)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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[2026-4-03. : 7:41 pm]
Ultraviolet -- works for me too
[2026-4-03. : 3:05 pm]
Zoan -- unknown_men
unknown_men shouted: SCMdraft 2 website is down http://www.stormcoast-fortress.net/Irregularies/
The website is fine. And the download links on the website.
[2026-4-03. : 1:20 pm]
unknown_men -- NudeRaider
NudeRaider shouted: no
You are able to open it?
[2026-4-03. : 12:59 pm]
NudeRaider -- no
[2026-4-02. : 2:32 pm]
unknown_men -- SCMdraft 2 website is down http://www.stormcoast-fortress.net/Irregularies/
[2026-4-01. : 7:45 pm]
Zoan -- pee pee poo poo
[2026-3-31. : 3:22 pm]
lil-Inferno -- buttcheeks
[2026-3-31. : 3:31 am]
Ultraviolet -- bots are out agian
[2026-3-31. : 2:54 am]
Ultraviolet -- :lol:
[2026-3-30. : 9:04 pm]
Zoan -- Maybe it's just PyMSing rn
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