Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Swapped strings?
Swapped strings?
May 25 2008, 2:46 am
By: midget_man_66  

May 25 2008, 2:46 am midget_man_66 Post #1



so im working on this bound right? kind of a spinoff of Keybound... but anywho strings are getting swapped and idfk why. Mostly the "Comments" of the triggers are getting swapped with display text. and it makes me look like a nub during testing... a tester died and hes like..."wtf? why did it say P1DeathTrigger ?" .. so anyway i would like some help



None.

May 25 2008, 5:44 pm x1101x Post #2



Yeah that can happen when u mess w/ scmdrafts type only trigger editor or swap between starforge and scmdraft too much. Sorry their really isn't anyway to fix it other than by going through each string and fixing it. You might be able to load a backup file in scmdraft or starforge. If you are using scmdraft goto scenario>strings and make sure your string section info % is less than 60% as this can cause this slip up too. You can lower this % by getting rid of strings or making them shorter, trigger comments are especially nasty if used in excess.



None.

May 25 2008, 11:19 pm midget_man_66 Post #3



there lies my problem, i NEED the triggers to be organized, so i comment them XD



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May 25 2008, 11:24 pm Falkoner Post #4



Depending on the map, the comments should not be a problem, the real problem was probably from switching between two editors, StarForge doesn't tend to mess up too much, but it can, and X-tra will give you problems for sure. Once you start making strings in SCM Draft, don't use any other editors, as they are not meant to work with recycled strings, like SCM Draft is. Try checking your SCM Draft backup DB for a working version, then stick with SCM Draft from there-on out.



None.

May 25 2008, 11:27 pm midget_man_66 Post #5



the Only reason i use x-tra editor is for triggers and location placement, its kinds crappy in scmdraft. thanks by the way, will do. ill suck it up :D



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May 25 2008, 11:31 pm Falkoner Post #6



I think you'll find that Classic Trigedit works faster than the normal one in X-tra, I was the same way as you for a while, but I've come to like Classic better, being able to type the names of units to find them makes it a lot faster.

Just stick to it, and you'll eventually get used to it, it really works the best of any editor.



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