Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Invalid or Corrupt Maps
Invalid or Corrupt Maps
May 22 2008, 2:47 am
By: A_of-s_t  

May 22 2008, 2:47 am A_of-s_t Post #1

aka idmontie

Does anyone have a map that SC won't read or that an editor won't read? I have actually never been able to screw a map to the point where SC/staredit won't read it. Please post any maps that are corrupted, have string errors, location errors, sound errors, ect.

Thanks.

Post has been edited 1 time(s), last time on May 22 2008, 2:55 am by A_of-s_t.



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May 22 2008, 5:21 am Falkoner Post #2



It's quite easy to do so, if you want Staredit not to read, it, simply protect the map, if you want SC to not read it, simply delete certain sections of the CHK :P



None.

May 22 2008, 1:37 pm A_of-s_t Post #3

aka idmontie

Quote from Falkoner
It's quite easy to do so, if you want Staredit not to read, it, simply protect the map, if you want SC to not read it, simply delete certain sections of the CHK :P
How do normal people corrupt their maps, though?



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May 22 2008, 1:44 pm Sorrow_Faith Post #4



maybe their using 2 editors, 1 either sf or x-tra, and the other SCMdraft, and since scmdraft recycles strings and such.. iunno. maybe. happened to me often when i started out mapmaking :(



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May 22 2008, 1:52 pm A_of-s_t Post #5

aka idmontie

Ah, okay. Now I need to figure out how to Unrecycle Strings (yes, I know other programs do that).



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May 22 2008, 2:20 pm Falkoner Post #6



Messing with strings using StarForge is a great way to corrupt maps :P



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May 22 2008, 4:21 pm y10k Post #7



Quote from Sorrow_Faith
maybe their using 2 editors, 1 either sf or x-tra, and the other SCMdraft, and since scmdraft recycles strings and such.. iunno. maybe. happened to me often when i started out mapmaking :(

I always used to use 3 editors co operatively: SCMD-0.6, SF2.2 and SCXE2.6, and i never had any problem-_-.



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May 22 2008, 4:23 pm Falkoner Post #8



Have you made any big maps(RPGs) because switching between two editors is dangerous, let alone three... Also, what is the reason to use three? I can see a reason to use SF and SCM Draft, but not all three...



None.

May 22 2008, 9:43 pm rockz Post #9

ᴄʜᴇᴇsᴇ ɪᴛ!

Commenting is a GREAT way to corrupt maps.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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