desync
May 17 2008, 12:18 pm
By: ekddl4578  

May 17 2008, 12:18 pm ekddl4578 Post #1



I made some EUD triggers

"If your screen is placed at (50,50) then you get a message"

and It worked without dropping someone

but When I made this trigger

"If you selected marine, Make your all unit's hit points to 100%"

and It desynced other players and a trigger "If your screen is placed at (50,50) then make your all unit's hit points to 100%" resulted same happen as well

so I thought that was because sending message was not shared to other players so it didn't matter but unit's state of Hp points

could be seen by other players so it desynced. am I wrong?

If I'm right can you recommend what EUD trigger will work if I want to heal myself by doing simple action like just pressing 2 button (Of course it's failed)

or by placing screen to specific area (also I was failed with doing this).

Because UMS maps like WAF heals yourself by creating medic and you have to do 2 actions ( select barrack, press C)

and I want to do this even easier by EUD trigger...

Attachments:
waf_r21f.scx
Hits: 0 Size: 583.83kb

Post has been edited 1 time(s), last time on May 17 2008, 12:28 pm by ekddl4578.



None.

May 17 2008, 12:22 pm ekddl4578 Post #2



and it's WAF for reference (I think you can enjoy this map because it's very famours game in the asia server)



None.

May 17 2008, 12:23 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Screen pos is not shared.
Thus making a condition that checks for screen pos in multi should desynch you.
The select unit is similar, as it depends on control groups which are also not shared.
Use those conditions solely in single player.

Sadly I don't know much about EUD's so I can't recommend a non shared condition. Visiting Farty's EUD Database might help finding such a condition.

Post has been edited 1 time(s), last time on May 17 2008, 12:31 pm by NudeRaider.




May 17 2008, 12:25 pm ekddl4578 Post #4



is that site http://farty1billion.dyndns.org/EUDDB/ ?



None.

May 17 2008, 12:30 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

ya (sry i mentioned the wrong guy -fixed)




May 17 2008, 5:25 pm O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

Um. Could you not put every phrase on an individual line?

Quote
I made some EUD triggers "If your screen is placed at (50,50) then you get a message" and It worked without dropping someone
Display text is not shared, so it will never drop.

Quote
but When I made this trigger "If you selected marine, Make your all unit's hit points to 100%" and It desynced other players and a trigger "If your screen is placed at (50,50) then make your all unit's hit points to 100%" resulted same happen as well
Did you do the current player selection (found in the DB)? Ifso, that is not shared. Hitpoints is definitely shared. These should desync.

Quote
so I thought that was because sending message was not shared to other players so it didn't matter but unit's state of Hp points could be seen by other players so it desynced. am I wrong?
This is correct.

Quote
If I'm right can you recommend what EUD trigger will work if I want to heal myself by doing simple action like just pressing 2 button (Of course it's failed) or by placing screen to specific area (also I was failed with doing this). Because UMS maps like WAF heals yourself by creating medic and you have to do 2 actions ( select barrack, press C) and I want to do this even easier by EUD trigger...
Use the selection addresses for specific players. For quicker button presses, just request the players to hotkey the unit. Then you can do things like "Press 1 to heal your unit.", and maybe add more functions. ;)
If you use the unit group selection addresses, remember that the units you select must always be created in the same order to work properly.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 17 2008, 11:57 pm ekddl4578 Post #7



I used this offset 0x68c134 for unit selection

and the problem of this offset was it applied every player so for example even if you wanted to the players to hotkey the Marine for only Player1

it applied every player whoever clicked marine. In DB can 005971F0 offset make triggers like

If you select player2 marine and If you are player1 heal player1's units. If you select player2 marine and if you are player2 heal player's units

and do not apply when you select player2's marine while you are player1?

and are the values of death the same way as offset 0x68c134? (like 0 value is for marine and 1 for ghost)

(sorry about ignoring "Um. Could you not put every phrase on an individual line?" I don't get it what it means :-( )

and if Hitpoints is definitely shared. so it will drop then is it impossible to heal myself by pressing like 1?

---------------------------------------------------------------------------------------------------------------------------------------------------------
I made simple EUD map using unit selection [DB] but it desynced

what's wrong with this map?

Attachments:
kkkkkkkkkkk2.scm
Hits: 0 Size: 37.81kb

Post has been edited 4 time(s), last time on May 18 2008, 1:36 am by ekddl4578.



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