Broodlings
May 16 2008, 4:37 am
By: Cardanis  

May 16 2008, 4:37 am Cardanis Post #1



Okay, I feel incredibly stupid for asking this. . . because it should be a very simple matter, but how do you create Broodlings that stick around?

I thought you could just use a create trigger. But I create them, and them give them to a human player, and they start counting down on their energy. Is there any way to make this work?



None.

May 16 2008, 5:02 am Madroc Post #2



Quote from Cardanis
Okay, I feel incredibly stupid for asking this. . . because it should be a very simple matter, but how do you create Broodlings that stick around?

I thought you could just use a create trigger. But I create them, and them give them to a human player, and they start counting down on their energy. Is there any way to make this work?

Hmm that's odd. You aren't using the "create units with properties" trigger, or are you?



None.

May 16 2008, 5:12 am ZzEzZ Post #3



y not just have a trigger that constantly sets the broodlings energy to 100%? (even though, i didnt know broodlings went away when their power reached 0)



None.

May 16 2008, 5:30 am Madroc Post #4



Quote from ZzEzZ
y not just have a trigger that constantly sets the broodlings energy to 100%? (even though, i didnt know broodlings went away when their power reached 0)
It's not actually energy. It's more like a biological clock. There's no way to set that back to 100% unless maybe you can use EUDs or something scary like that.



None.

May 16 2008, 6:27 am Cardanis Post #5



Well, either way, I got it working. I was using create with properties, without any properties, lol. Thanks!



None.

May 16 2008, 11:23 am Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

-Modifying Broodling's Healtpoints (hp) activates their life timer.

-"Create with properties" modifies the hitpoints, too and activates that timer.

-Their is no way to stop that timer.




May 16 2008, 11:38 am Vi3t-X Post #7



You cant stop it but you can prevent it :P



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Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
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