Staredit Network > Forums > SC1 Map Production > Topic: Guerrilla
Guerrilla
May 11 2008, 3:52 pm
By: BiOAtK  

May 11 2008, 3:52 pm BiOAtK Post #1



This is a very odd genre of map, I've never seen it before. Just download it ;P
Basically, there are two opposing factions, the guerrillas and the government. The government is stronger, but has less players. The guerrillas are weaker, but blend in with the other civilians - Guerrilla warfare. You have to kill the other team's building, basically. Each kill you get of the opposing team earns you one mineral. It is 5 minerals to upgrade your weapons. Guerrillas need to try to move unseen through the streets, while the Special Operatives of the government generally need to go slowly to check every person they pass.

This also has an anti-unally system =D

Screenshot:


Link:
http://www.staredit.net/files/382/


Tell me if you find any bugs!

Post has been edited 1 time(s), last time on May 11 2008, 3:59 pm by Anonymous.



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May 12 2008, 2:27 am Vi3t-X Post #2



Eh, what the hell, Ill give it a shot.

>Instant Review
By looking at the map preview itself, it doesnt look like a city. Hell, NO CITY in the world is symetrical (that I know of at least).



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May 12 2008, 12:32 pm Paravin. Post #3



Add ''districts'' to the city. Or maybe some big streets. And a space port!

Post has been edited 1 time(s), last time on May 14 2008, 1:37 pm by Paravin.. Reason: sme. Oo



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May 12 2008, 1:51 pm Sly Post #4



That might be a good Sniper map. I made an interesting map using that terrain. It had incredible vis rape spots since the terrain could be layed down in a way that it's the same level but makes a complete wall on your vis.



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May 12 2008, 8:38 pm BiOAtK Post #5



Gameplay > Realism



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May 12 2008, 9:03 pm Vi3t-X Post #6



Realism + Gameplay =/> Anything



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May 14 2008, 3:02 am Atlos Post #7



Interesting concept, downloading now...



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May 14 2008, 3:07 am Falkoner Post #8



Reminds me of Where's Waldo :P



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May 14 2008, 6:31 am Rantent Post #9



Quote
NO CITY in the world is symetrical
NOT TRUE! Your simply not using the proper symmetry operations.



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May 14 2008, 11:21 pm BiOAtK Post #10



Quote from Falkoner
Reminds me of Where's Waldo :P
PLEASE PM me a copy of that.



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[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
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