Staredit Network > Forums > SC1 Map Showcase > Topic: Apocolypse Ball
Apocolypse Ball
May 11 2008, 9:49 pm
By: Rantent  

May 11 2008, 9:49 pm Rantent Post #1



Apocalypse Ball


It is the end of the world and a Demon is forcing seven average people to fight to the death using shuttles!?
Yeah, can't have much plot for a map like this.

Anyway, each player gets a shuttle and has to shoot at the other players in the game. When you hit another player with your Doom Ball, you "bag" them sending into your own personal limbo region. When you have "bagged" all the other players in the game, you win. But if you get hit with a Doom ball, all the people you had bagged are released back into the field at the spot they were hit.
This game is really only fun with four or more people. As the effects of bagging opponents become more defined as the player count goes up.
This map plays like many other dodgeball maps, yet the objectives are different, because players can come back on the field. You have to be better than everyone else (hit them all without being hit) in order to win.

I hate it in most maps like this, where players simply sit along the sidelines, only to attack the victor of all the other battles. This one makes sure that you can't simply sit everything out.
Apocalypse Ball

Post has been edited 1 time(s), last time on May 11 2008, 9:56 pm by Rantent.



None.

May 11 2008, 10:12 pm Echo Post #2



I played this! lolz



None.

May 12 2008, 1:01 am Clokr_ Post #3



Hah, getting used to the gameplay is a bit hard, but nonetheless the grid system works quite well. How does it work? :P



?????

May 12 2008, 1:04 am Demented Shaman Post #4



Having the crystals explode or having some other explosions would make this cooler.



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May 12 2008, 3:35 am Rantent Post #5



Quote from Clokr_
How does it work?
Just a simple mobile grid using medics and scv's. (5 and 4 respectively)
And yeah it definitely needs some more visual effects.



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May 12 2008, 3:41 am Demented Shaman Post #6



I like the effects you did in the beginning. The Demon looks very cool and I like that it has some sort of plot, lulz.



None.

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[06:39 pm]
Vrael -- 6000 apm near perfect focus fire is yikes
[06:38 pm]
Vrael -- paralyze was metaphorically speaking, paralyzed
[06:38 pm]
Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
[01:53 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
[10:59 am]
NimoStar -- "Sick" is the appropriate word for the disease that AI is foisting upon our society. Repent, ye sinners!
[06:32 am]
Ultraviolet -- that was pretty sick lol
[02:55 am]
Oh_Man -- 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
[02:42 am]
Symmetry -- 'twas only a matter of time
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