Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: small cinimatics?
small cinimatics?
Apr 27 2008, 12:11 am
By: Hug A Zergling  

May 8 2008, 2:14 pm KrayZee Post #21



Quote from name:razorsnail
Krazy -- is your map on SEN DLDB? I want to see it.
Yes it is, it's inside this zip folder along with five other maps. http://www.staredit.net/files/341/



None.

May 8 2008, 10:11 pm Clokr_ Post #22



This is an old idea I had a lot of time ago (maybe a year or more) but I didn't get it working back then.
I made a concept map so you can see it. Triggers only work for P1!

Attachments:
snipertext.scx
Hits: 6 Size: 41.43kb



?????

May 9 2008, 10:59 pm Laser Dude Post #23



Quote from name:Tuxedo-Templar
Unless you used some kind of EUDs or something to increase the game speed...
I have a theory that increasing the game speed past fastest leaves hyper-triggers at 12-per-second. I think this explains both why replays of maps with hyper-triggers can desync from the game itself, and why hyper-triggers work in the first place. You're already tricking the game into thinking it's at high speed. If you take the facter of increase in trigger speed, you may notice that it is very close to the factor of increase from a normal game speed to fastestx16.

Quote from name:Tuxedo-Templar
maybe a bit tedious, though.
Ever heard of Javascript? ;)

Although mapping out each frame would be tedious.



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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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