Sprite Movement
May 2 2008, 9:10 pm
By: Razor  

May 2 2008, 9:10 pm Razor Post #1



hey all. im workin on a map atm and i need to make it so that when a certain triiger runs, a cursor marker or nuke dot move the a specified location. is there anyway to manipulate cursor marker or nuke dot sprites with triggers?



None.

May 2 2008, 9:29 pm Vi3t-X Post #2



To put it simply, NO.

However, using centerview you can force the cursor to move to the mid and/or dissapear.
Using the nuke AI Script, you can call down a nuke with the actually dot sprite, but the nuke WILL ACTUALLY COME DOWN.



None.

May 2 2008, 10:03 pm Falkoner Post #3



Quote
However, using centerview you can force the cursor to move to the mid and/or dissapear.

Only in 1-Player, and he wants cursor marker, not cursor.

Unfortunately, sprites cannot be affected by triggers, at least not animation sprites like those ones.



None.

May 2 2008, 11:58 pm Razor Post #4



o ic. well thx neway guys.



None.

May 3 2008, 4:16 pm Vi3t-X Post #5



The round thing you see when you go "Click"? Yea, you can't move that.



None.

May 4 2008, 4:17 am O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

Quote from Falkoner
Unfortunately, sprites cannot be affected by triggers, at least not animation sprites like those ones.
Unless you are me. :shifty:



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 4 2008, 1:16 pm Falkoner Post #7



Get outta here with ur modding voodoo magix!

In case Farty is confusing anyone, the only methods that you can affect sprites using triggers is if the sprites are unit sprites, other sprites will either crash, or not do anything.



None.

May 5 2008, 8:55 pm O)FaRTy1billion[MM] Post #8

👻 👾 👽 💪

Quote from Falkoner
Get outta here with ur modding voodoo magix!
Why? Come to the dark side of StarCraft! You know you are intrigued by it! :sly:



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 5 2008, 11:23 pm Crackhead Post #9



Fatty, mind intriguing me further? I assume this is relevant as to still be able to play multi-player?



None.

May 5 2008, 11:30 pm O)FaRTy1billion[MM] Post #10

👻 👾 👽 💪

Quote from Crackhead
Farty, mind intriguing me further? I assume this is relevant as to still be able to play multi-player?
Eh. Well, it is playable over multipler if all players have it loaded (you can play with people who don't have it loaded in normal maps, too.) As to not get too far off topic, link.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 6 2008, 4:26 am DT_Battlekruser Post #11



Quote
other sprites will either crash

Sprites (pure sprites) cannot be affected by triggers. You cannot even make a trigger that ought to affect pure sprites.



None.

May 6 2008, 6:31 pm Falkoner Post #12



That's why I said not do anything :P And I was not referring only to triggers, you can preplace it disabled.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:40 am]
Oh_Man -- true
[03:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
Please log in to shout.


Members Online: lucaspalm