Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Another Wait Error.
Another Wait Error.
Apr 27 2008, 4:21 am
By: Vrael  

Apr 29 2008, 11:24 pm Falkoner Post #21



Do you have any waits or anything other than transmissions?



None.

Apr 29 2008, 11:45 pm Vrael Post #22



Falkoner, I love you. (platonicly.)
In looking up every Wait action in my map, I came across a peculiar instance of a special effect that runs and has a Wait(60); and a Preserve Trigger on the action. So I looked the prerequisit triggers that fulfill the conditions and found a single misplaced death count unit in P4's battle system.

If it hadn't been for you Falkoner... w00t! Such an odd path for the error though. So 60ms waits affect the speed of hyper triggers. Interesting.

Problem solved.



None.

Apr 30 2008, 12:56 am Falkoner Post #23



Yes, 60 ms would affect the time, 8.26 sounds about right, hypertriggers would take around that many if slowed down by a wait 60, which rounds up to a wait 84, if it was a wait below 42, it would not have slowed anything down, but anything above is slower than the hypertrigger waits, yours was exactly twice as slow.



None.

Apr 30 2008, 1:15 am Vrael Post #24



Well thanks for mentioning the waits -- the trigger with the 60ms wait was never supposed to be firing in my map, it would have taken me forever to find the bug if you hadn't mentioned waits (since the trigger with the error that cause waits had nothing whatsoever to do with the line of triggers pertaining to this particular instance in my map.)

Thanks to everyone else too!



None.

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