Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: another problem with EUDs
another problem with EUDs
Apr 25 2008, 11:29 am
By: I)eathBringer  

Apr 25 2008, 11:29 am I)eathBringer Post #1



I have 2 offsets (0x68C1B8 and 0x68C1BA) but when I find the player number and the unit ID with EUDTrig I get the same results: player: 8 unit ID: 22007.
How can I make triggers with different conditions if the values are the same?



None.

Apr 25 2008, 4:48 pm DT_Battlekruser Post #2



If you look at the offsets, they are only 4 pointers apart. What you're looking at is this:

Deaths of 22007 for Player 8
00 00 00 00
[8] [9] [A] [B]

0x68C1B8 is here
0x68C1BA is here

Bytes in the long of a unit deaths statement are compiled in reverse order, so 0x68C1B8 represents the 'ones' digit in the base 256 number. You would have to be able to assume that one pointer will remain unchanged and create a decimal number that looks for a specific combination of both values. You cannot check any one byte in isolation; instead a condition will only be true if every one of the four bytes will match it.

Post has been edited 1 time(s), last time on Apr 26 2008, 4:48 am by DT_Battlekruser.



None.

Apr 26 2008, 2:55 am O)FaRTy1billion[MM] Post #3

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Quote from DT_Battlekruser
Deaths of 22007 for Player 8
00 00 00 00
[8] [9] [A] [B]

0x68C1B8 is here
0x68C1BA is here
fixed. ^^ It goes 8, 9, A.. not 8, 9, 0, A.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Apr 26 2008, 4:48 am DT_Battlekruser Post #4



D'oh. Edited. Well now it could be first and third or second and fourth bytes, but whatever :P



None.

Apr 26 2008, 4:52 am O)FaRTy1billion[MM] Post #5

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It's first and third. They always start on 0, 4, 8, or C (as the rightmost digit).



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 26 2008, 12:17 pm I)eathBringer Post #6



so, I can't make triggers with different conditions, can I ?



None.

Apr 26 2008, 4:17 pm DT_Battlekruser Post #7



You must make ONE condition that specifies a state for the values in memory at BOTH 0x68C1B8 AND 0x68C1BA.



None.

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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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