Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: scripts for defensive player
scripts for defensive player
Apr 7 2008, 12:53 am
By: okeee  

Apr 7 2008, 12:53 am okeee Post #1



I'd like to have a more defensive computer player, so I have this set up:
-run AI script insane at location x
-run value this area higher at location x

so the main purpose of the computer player is to defend the base. But im not sure if these scripts can be combined?



None.

Apr 7 2008, 1:11 am Falkoner Post #2



Test it :P That's pretty much all you can do with AIs.



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Apr 7 2008, 5:08 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

value area higher and melee ai can of course be combined.




Apr 7 2008, 5:27 am A_of-s_t Post #4

aka idmontie

Check out some of the crazy stuff here for more AI fun.



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Apr 7 2008, 5:17 pm okeee Post #5



ok, any other things i can try to make the computer player more defensive, except modding?



None.

Apr 7 2008, 5:55 pm NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Manually order the comps units back when they're leaving the base




Apr 7 2008, 7:39 pm okeee Post #7



i could use that..

if i want the computer player to defend another (computer player) base as well, what could i best do? Make a large location x in which both bases are, en then set "value this area higher" at location x?

Post has been edited 2 time(s), last time on Apr 8 2008, 7:05 am by okeee.



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Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
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