Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Marines not entering bunkers
Marines not entering bunkers
Apr 4 2008, 4:15 am
By: Intranetusa  

Apr 4 2008, 4:15 am Intranetusa Post #1



My marines are not entering bunkers..even though I have a "run AI script at location X for player 6" ...trigger

I have enter bunker triggers for players 1-6, and all of them except player 6 works. Player six's triggers are exactly the same as the others...so I don't know what's wrong.

ie.
Always

RunAIScriptAt(Enter Closest Bunker, EB 15);
RunAIScriptAt(Enter Closest Bunker, EB 16);
RunAIScriptAt(Enter Closest Bunker, EB 17);
RunAIScriptAt(Enter Closest Bunker, EB 18);
Comment("Enter Closest Bunker F3 F4");

EB 17 = player 6's location for enter bunker. It encompasses the marines and the bunker, both owned by player 6



None.

Apr 4 2008, 4:25 am Falkoner Post #2



Make sure the location encompasses the units you want to enter the bunker, and the bunker, and make sure that the AI is running under player 6, also, make sure player 6 is actually in the game. :P



None.

Apr 4 2008, 8:36 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Although I just repeat what Falk said, I want to emphasize some points:
Make sure you didn't mix up a location.
Make sure the units do not belong to the wrong player (maybe by some other trigger)
Make sure P6 is not defeated or neutral.




Apr 4 2008, 1:42 pm Intranetusa Post #4



Quote from Falkoner
Make sure the location encompasses the units you want to enter the bunker, and the bunker, and make sure that the AI is running under player 6, also, make sure player 6 is actually in the game. :P

"EB 17 = player 6's location for enter bunker. It encompasses the marines and the bunker, both owned by player 6"


Quote from NudeRaider
Although I just repeat what Falk said, I want to emphasize some points:
Make sure you didn't mix up a location.
Make sure the units do not belong to the wrong player (maybe by some other trigger)
Make sure P6 is not defeated or neutral.

1. I checked the string chart for locations - there was only 1 location so it was unique and not used twice
2. The unit colors of the marines and bunkers were brown (player 6)
3. I put it under AI and played it as human to test it...neither worked


I'm thinking - could there be a maximum cap for the "enter bunker" trigger? Cuz I have around 18 enter bunkers and maybe the AI can't handle it...?



None.

Apr 4 2008, 5:55 pm Kenoli Post #5



Post the map?



None.

Apr 4 2008, 11:04 pm Intranetusa Post #6



Well I already know what's wrong with the map. I just don't know why it's wrong. Would it help if I posted the exact triggering?



None.

Apr 4 2008, 11:24 pm Kenoli Post #7



Based on what you've told us so far all we can do is guess. Having the map itself would make finding the problem a snap.



None.

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