Maybe you could create another topic, about all the submission/reward information, and put a link at the beginning of the post.
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Just here for the activity... well not really
Wrong IMG?
guy lifting weight (animated smiley):
O-IC
OI-C
"Oh, I see it"
No. Not wrong image. I was bored, and didn't know what to call it.
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He originally named it "island thing"
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Unfortunately I can't add anything yet

. Everyone will have to beg IP and Moose to increase the character limit.
Same here!
Create a group on Facebook, we'll make some pression!
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Raised Canals
There's my newest thing, I know it won't be added but I'm a chronic showoff, even for some mediocre terrain where there are no actual height problems yet it still doesn't visibly work.
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That's sexy, never seen anything like it.
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Wow, just when I thought I had something original, you come up with this. Looks so good too!, Jabok I envy you for this. >< Lol
Edit: Reminds me of Rome somehow, but I'm not sure why...
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Can you make it thinner? That would look a lot like an aqueduct.
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I'm in the process of doing just that, though I want a more man made back face to it. Aqueducts would be sweet
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After reviewing all the screen shots in the ladder very closely, I have one thing to say.
There are some very good blends being used in these terrain sets. However, there is one key element that I fail to see prevalent in many of them, which is surprising to me in that is was the first thing I can remember learning for terrain making that really made the terrain stand out from others.
I don't wish to simply tell you what it is, but I'll give the examples of images that contain what it is I speak of.
Jabok's Outpost,
Loveless' Mountinous Region II,
UNORiGiNAl's Waterfall Mountain,
Excalibur's RP Terrain 8 Although I'm not entirely sure on the last one, I would need to see a larger image of the area to make a decision.
I am not disappointed, and by any means I think that many of them are great developments. The trait that I speak of is a rather difficult one to perform for large areas, and I understand that it probably doesn't even matter in the long run, however, I like to think of terrain not only in it's form or how it applies to the map. Is it natural and does it serve an intrinsic purpose.
lol, don't take this too seriously. They are for the most part good terrain. (I would love to see a battle across the river scene, among other ideas.)
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Im not exactly sure what youre saying Rantent, something about overall enviornment perhaps?
In a way, but its more specific than that. It has to do with finding geometrical relationships between sections of terrain, and avoiding unnatural symmetries in the position of narrative elements in the piece.
Thats a hint or the answer, depending on how well you analyze it.
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I actually like to make things that don't make sense... like height problems, blocky-ness random sprites, although it doesn't show in what I do, I just like it.
Also, does it even matter?
Edit: I just re-read what you said... I kinda get it, I kinda don't but I've been awake for around 50+ hours so for the most part I don't get it, when I sleep for a bit I'll make a more dignified response.
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Let me show you how to hump without making love.
After reviewing all the screen shots in the ladder very closely, I have one thing to say.
There are some very good blends being used in these terrain sets. However, there is one key element that I fail to see prevalent in many of them, which is surprising to me in that is was the first thing I can remember learning for terrain making that really made the terrain stand out from others.
I don't wish to simply tell you what it is, but I'll give the examples of images that contain what it is I speak of.
Jabok's Outpost,
Loveless' Mountinous Region II,
UNORiGiNAl's Waterfall Mountain,
Excalibur's RP Terrain 8 Although I'm not entirely sure on the last one, I would need to see a larger image of the area to make a decision.
I am not disappointed, and by any means I think that many of them are great developments. The trait that I speak of is a rather difficult one to perform for large areas, and I understand that it probably doesn't even matter in the long run, however, I like to think of terrain not only in it's form or how it applies to the map. Is it natural and does it serve an intrinsic purpose.
lol, don't take this too seriously. They are for the most part good terrain. (I would love to see a battle across the river scene, among other ideas.)
I know that it had height issues and I left it that way for gameplay reasons.
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If Moose/IP can move posts in topics, you can divide the first post into several smaller ones.
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, The character limit was increased by 7,000 and i'll do the update later this night or tomorrow afternoon.