Staredit Network > Forums > SC1 Terrain > Topic: Terrain Ladder
Terrain Ladder
Mar 24 2008, 3:20 pm
By: lil-Inferno
Pages: < 1 « 8 9 10 11 1228 >
 

Mar 30 2008, 6:58 pm stickynote Post #181



Maybe you could create another topic, about all the submission/reward information, and put a link at the beginning of the post.



None.

Mar 31 2008, 12:58 am stickynote Post #182



Something:


Post has been edited 1 time(s), last time on Mar 31 2008, 1:55 am by stickynote.



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Mar 31 2008, 1:52 am l)ark_ssj9kevin Post #183

Just here for the activity... well not really

Wrong IMG?



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Mar 31 2008, 1:55 am stickynote Post #184



No. Not wrong image. I was bored, and didn't know what to call it.



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Mar 31 2008, 1:55 am MNeox Post #185



He originally named it "island thing"



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Mar 31 2008, 1:58 am lil-Inferno Post #186

Just here for the pie

Unfortunately I can't add anything yet :crybaby: . Everyone will have to beg IP and Moose to increase the character limit.




Mar 31 2008, 2:05 am Falkoner Post #187



I sign the petition!



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Mar 31 2008, 2:09 am payne Post #188

:payne:

Same here!
Create a group on Facebook, we'll make some pression! :D



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Mar 31 2008, 4:26 am JaBoK Post #189




Raised Canals

There's my newest thing, I know it won't be added but I'm a chronic showoff, even for some mediocre terrain where there are no actual height problems yet it still doesn't visibly work.



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Mar 31 2008, 4:27 am blacklight28 Post #190



That's sexy, never seen anything like it.



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Mar 31 2008, 4:40 am MNeox Post #191



Wow, just when I thought I had something original, you come up with this. Looks so good too!, Jabok I envy you for this. >< Lol

Edit: Reminds me of Rome somehow, but I'm not sure why...



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Mar 31 2008, 4:53 am candle12345 Post #192



Can you make it thinner? That would look a lot like an aqueduct.



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Mar 31 2008, 5:30 am JaBoK Post #193



I'm in the process of doing just that, though I want a more man made back face to it. Aqueducts would be sweet



None.

Mar 31 2008, 7:00 am Rantent Post #194



After reviewing all the screen shots in the ladder very closely, I have one thing to say.

There are some very good blends being used in these terrain sets. However, there is one key element that I fail to see prevalent in many of them, which is surprising to me in that is was the first thing I can remember learning for terrain making that really made the terrain stand out from others.

I don't wish to simply tell you what it is, but I'll give the examples of images that contain what it is I speak of.
Jabok's Outpost, Loveless' Mountinous Region II, UNORiGiNAl's Waterfall Mountain, Excalibur's RP Terrain 8 Although I'm not entirely sure on the last one, I would need to see a larger image of the area to make a decision.

I am not disappointed, and by any means I think that many of them are great developments. The trait that I speak of is a rather difficult one to perform for large areas, and I understand that it probably doesn't even matter in the long run, however, I like to think of terrain not only in it's form or how it applies to the map. Is it natural and does it serve an intrinsic purpose.

lol, don't take this too seriously. They are for the most part good terrain. (I would love to see a battle across the river scene, among other ideas.)



None.

Mar 31 2008, 7:58 am Excalibur Post #195

The sword and the faith

Im not exactly sure what youre saying Rantent, something about overall enviornment perhaps?




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Mar 31 2008, 9:09 am Rantent Post #196



In a way, but its more specific than that. It has to do with finding geometrical relationships between sections of terrain, and avoiding unnatural symmetries in the position of narrative elements in the piece.

Thats a hint or the answer, depending on how well you analyze it.



None.

Mar 31 2008, 10:43 am UNORiGiNAL Post #197



I actually like to make things that don't make sense... like height problems, blocky-ness random sprites, although it doesn't show in what I do, I just like it.

Also, does it even matter?

Edit: I just re-read what you said... I kinda get it, I kinda don't but I've been awake for around 50+ hours so for the most part I don't get it, when I sleep for a bit I'll make a more dignified response.



None.

Mar 31 2008, 4:43 pm LoveLess Post #198

Let me show you how to hump without making love.

Quote from Rantent
After reviewing all the screen shots in the ladder very closely, I have one thing to say.

There are some very good blends being used in these terrain sets. However, there is one key element that I fail to see prevalent in many of them, which is surprising to me in that is was the first thing I can remember learning for terrain making that really made the terrain stand out from others.

I don't wish to simply tell you what it is, but I'll give the examples of images that contain what it is I speak of.
Jabok's Outpost, Loveless' Mountinous Region II, UNORiGiNAl's Waterfall Mountain, Excalibur's RP Terrain 8 Although I'm not entirely sure on the last one, I would need to see a larger image of the area to make a decision.

I am not disappointed, and by any means I think that many of them are great developments. The trait that I speak of is a rather difficult one to perform for large areas, and I understand that it probably doesn't even matter in the long run, however, I like to think of terrain not only in it's form or how it applies to the map. Is it natural and does it serve an intrinsic purpose.

lol, don't take this too seriously. They are for the most part good terrain. (I would love to see a battle across the river scene, among other ideas.)
I know that it had height issues and I left it that way for gameplay reasons.



None.

Mar 31 2008, 6:13 pm JaFF Post #199



If Moose/IP can move posts in topics, you can divide the first post into several smaller ones.



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Apr 1 2008, 12:16 am lil-Inferno Post #200

Just here for the pie

:uberw00t: , The character limit was increased by 7,000 and i'll do the update later this night or tomorrow afternoon.




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