Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Character Wire Frames
Character Wire Frames
Mar 28 2008, 9:54 pm
By: HavoK  

Mar 28 2008, 9:54 pm HavoK Post #1



I was just searching through the posts and I couldn't find any posts related to this... Sorry! :'(
Anyways,
I was wondering if anyone had some codes for some colored wire frames.

What I have so far
_____________
|1______|2__|



None.

Mar 28 2008, 10:04 pm Hug A Zergling Post #2



Hmm...this was on the maplantis wiki.



None.

Mar 28 2008, 10:55 pm stickynote Post #3



Here you go.



None.

Mar 29 2008, 8:36 pm HavoK Post #4



Quote from stickynote
This is perfect! Thanks!
If there are anymore people let me know... I need MORE!!!



None.

Mar 29 2008, 8:44 pm Kenoli Post #5



Quote
If there are anymore people let me know... I need MORE!!!
...?



None.

Mar 29 2008, 9:25 pm rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from HavoK
This is perfect! Thanks!
If there are anymore people let me know... I need MORE!!!
Try them out yourself. They are very rarely the same for each unit. Sometimes you'll get a blue wireframe, others you get no wireframe.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 30 2008, 12:25 am JaBoK Post #7



The only way to get a blue one is to accept a 50/50 blue/red and yellow chance.



None.

Mar 30 2008, 2:16 am Brontobyte Post #8



Couldn't you also modify it by setting the Hit Points at an over 100% value and using a trigger to modify the units Hit Points to something odd? Like a 50% Hit Points unit (via trigger) that started out with 2/7 Hit Points.



None.

Mar 30 2008, 8:18 pm O)FaRTy1billion[MM] Post #9

👻 👾 👽 💪

I still don't see why people are convinced that different numbers in the small box effect the outcome. It's just a single flag as far as I know. :P
I think after about x/7 (x=hp2 box. I can't remember which side of the slash people put it on) it appears normal... unless you get into higher numbers. Generally it just pushes the wireframe palettes up a little so as you get higher numbers they get darker.
You can do a lot more effects if you can manage to get it more than just x+1/x... unit sprites do that, I believe. Thier HP will be the default value and the HP Max will be the map limit.



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